668 lines
26 KiB
Markdown
668 lines
26 KiB
Markdown
# Part 3
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## Episode 30: Duality
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We arrived at the church of Destin, a couple of days outside the capital city.
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Strange creature known as Emissary:
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the monster that touched Neil and went into his brain.
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We obtained Cedric Tilly, the hairy frog.
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Locke does his communion while we are reading folk lore in the library.
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We are seeking the restricted section from the High Priestess
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Some information about the intersection about Theos and Destin
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Apparently the information is held in the 'fate valut' and isn't accessable to us.
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It was described that this specific tome is very dangerous in the wrong hands.
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Locke beins to explain his vision, lots of sand it formed into an hourglass.
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Most of the sand was at the top, which makes him feel like hes not going to die.
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We make our way to the inn because sebastion smells something rather odd in the garden
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Neil wants to steal from the vault despite us saying not to.
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Locke wants to flip a coin for it.
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We get a room, numbered 18
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I go into the fey realm and successfully find the space between awake and asleep.
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I find myself being guided through the realm.
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I fail to pass through but on my way out
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I smell something, that I recognize as Samaroth's feet
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Talking with Camilla after the journey I mention the smell
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Samaroth's feet are what Sebastion smelled at the gardens
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The vessil of samaroth has shown up at our door.
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He had to be invited in the room
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He claims to be the being that Samaroth made a pact with.
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The demon Ky'Mytha
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Part of the contract was that should he ever fall, the body becomes his.
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When Samaroth was under the services he was given a mission;
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Camilla apparently has something he needs. The ring of purgatory.
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The demon was the one who pulled me deeper in the fey realm.
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The demon also doesn't know how to remove the ring, but wants it after it is removed.
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He also has information about the individual after Camilla.
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Ky'Mytha claims to be of opposition of the fateweaver.
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The intruder making his way into his realm, with his dreamers.
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He knows where the ring can be removed, places beyond the material plane of course.
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A place with a vast sort of... tinkerers.
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If we are to take things further he needs a binding contract.
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Tries to spin up a contract with all of us.
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Lore about the ring:
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When the universe was created the gods used the hells to seal away primordial beings.
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Sealing them away into the Abyss,
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there are 9 locked away into each realm of the hells
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The Avernus used to be prison to a primal titan known as Ricta Zole,
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slain by the gods before time began to flow.
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In order to seal them away even the gods needed a conduit, or focus.
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There was one made for each realm in the hells, and whoever controlled all the rings,
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ruled over the hells, the rings were given to the god Bellacore,
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who ruled over the hells for as long as time had flown.
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This was until the veil was created, such a rift was so powerful it separated,
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some of the material plane, the hells, the fey wild,
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and the shadow realm to name a few.
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When the veil dropped chaos ensued, and now that Bellacore has come back,
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he intends to collect what is his.
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Bellacore has made strange powerful friends and not a fight he wishes to be in.
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The inbetween is his place, now Bellacore.
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To travel between the hell realms you must pass through the inbetween.
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Jumping between the fey and the material plane,
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from jumping from fey to hell is hard.
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The fey is one adjacent to the material plane.
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Any time you teleport you momentarily pass through the inbetween.
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Camilla insight checks Ky'Mytha successfully:
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She knows a desperate move when she sees one.
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Contract:
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Once the ring is removed from Camilla it becomes Ky'Mytha's property.
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We are responsible for the shipping. He will help.
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Only way to break it is if we find a way to remove the ring and want to keep it.
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We have a week after the ring leaves Camilla's finger.
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Knowledge items:
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The one hunting Camilla has been busy and fixed on Camilla.
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Neil asks him where Oscar is, his exact location with proof.
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Twisted Forest, which is where the fateweaver resides.
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Right now Bellakor lays conquest onto the pandamonium, it will eventually be over.
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Camilla, Locke, and Bit all sign the contract rather quickly.
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He says that there shouldn't be any issue with the contract I currently hold.
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Neil requests a round trip ticket to wherever his mother is when we give the ring.
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> Bit now gets bonuses to his rolls when attempting to traverse the inbetween
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The individual is the one that is currently tracking Camilla.
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The individual approached him under the name Varys, still thinking he was Samaroth.
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He claims to have been making friends lately.
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He said that he has made a few friends from the north.
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Ky'Mytha believes that he has made an accordance with Camilla's home.
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He travels in a form that is unknown to Ky'Mytha, it is not teleportation,
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but he is gone in the blink of an eye.
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Camilla's ring might have much more power than percieved.
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The Inbetween is a timeless place. There is no Map, its just a void.
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He seems to know about the text relating to the When Death Marches.
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He's placing the text around 1600 years in the past, it is bound in flesh.
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The demon is unsure how to read the text - he is sure it is hidden somehow.
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We can attempt to let Bit traverse himself through the Inbetween.
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Ky'Mytha knows about the Spellbinder Society.
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Mentions they are a newer organization (he is 36_000 years old).
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Ky'Mytha says that there is no damage to Bit's brain.
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Bit succeeds to traverse the Inbetween to obtain the text from the fate vault.
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> First roll needed was 14, second was 18.
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> Ky'Mytha gives a +5 and +3 for Arcana
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## Episode 31: The Vault
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I am pulled into somewhere dark for a moment, my senses falter.
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I see the large hunched sickly green visige horned, with a large underbite.
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> Rolled a 16 to get to the library vault
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I am thrown through a portal, to a large metallic door.
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> Torches are held by golden sticky tack
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I hear movement, from either side of the doors.
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Whichever one I take I enter the same room.
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Sounds like mechanical guards.
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I see a large set of heavy armor that seems to move on its own.
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In the cracks I see etherial yellow hue.
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Bound together by golden strings to form a humanoid form.
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Back of the head is completely bald.
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I cannot see its face,
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but something is clearly coming out from the front of the head.
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I approach a pedistal with a glass covering,
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There is a well encrested compass on top of a pillow,
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No NSEW, just the compass needle.
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It slowly spins clockwise, comes to a hault and spin the opposite direction.
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Etched into the sign, 'fate finders compass'
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Hanging on the wall, I see a single bronze key.
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Scribed is 'key of the timeless path'
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The main big book is called 'the ever changing'
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We see a portal, and through it we see a scene
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A fairground, some guards there, many innocent people are shown
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Then suddenly a high pitch ringing noise grows louder and louder
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We can feel something arcane about it
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The people in the streets begin to go mad with agression, feral
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'You have the power to save all these people at the expense of anothers fate'
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A simialr portal opens
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A small child in Valeria, a child
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This boy is destened to save his kingdom and thousands of lives
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unfortunately he was diagnosed with a terminal illness.
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'Would you save the life of the one lord destined to save his people,
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or those impacted by a disaster that has already been'
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They chose the boy and he did not respond in a hostile nature.
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Now he wants a sacrifice.
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To gain something you must lose something.
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Offer something to Destin, something of value.
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Things in the vault:
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- Fatefinders compass
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- Destin's eternal flame
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- Key of the Timeless Path
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- Fate Father's Ring
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- The Ever Changing - Tome
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- The Codex of Forgotten Destinies - Tome
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- The Scroll of Banished Tomorrows - Tome
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The Ever Changing:
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The Chrono Vault, only those who know how to walk between moments can find it.
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Risk unraveling the threads of reality.
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## Episode 32: Half a stack
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Right into combat, because Locke tried to steal a book
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Warden -> Locke -> Bit -> Neil -> Camilla
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Bit tries to steal, bit needs to get out of this somehow.
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## Episode 33: Bitter Reunion
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Fought the warden of the vault. Beat the warden.
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Then we started looting everything in your path.
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We = Bit
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I then went invisible, sealing us all in the vault.
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Bit returns the ring, deshrouds in front of the priestess and gets bound in the process.
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As we exit, we see eight more guards outside.
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This is odd because we don't know where they came from.
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There were not this many people here before.
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We are awkwardly escorted outside the walls of the church.
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We are banned from the church because of Bit.
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We have a horse and a mule and a wagon.
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We travel and come across a very small town.
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> Restrained -> cannot use Material or Somatic related things, hands are bound
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> Tenticles give flanking
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Neil wants to stop at a tiny mart to find stamps.
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> Stamps are used in this world
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As Neil is trying to grab a nic nack from this shop.
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A character comes up behind him, a dwarf.
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Locke sees him come behind Neil, and he says to Neil 'you almost fucking done kid'
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Neil is given a fidget spinner.
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Garen Joel is the dwarf that they meet.
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He knows Locke's name is Creed.
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He is with the Bitterbrew Accord.
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Many of them scattered around the country.
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They're all coming after us, and they're all looking for Locke.
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He keeps talking about this Shane fellow.
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Apparently he ran into someone named Blake.
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Just two days ago Shane and Garen are making a supply run.
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They came into contact with a Red Balance. They got Shane.
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Garen has no clue why they want Locke so bad.
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Locke doesn't give him anything, suggests his father maybe.
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Red Balance are legal adjacent to the Dravenguard.
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Dravenguard are paid off to look the other way.
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To overthrow the Bitterbrew Accord they made some friends.
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Blake knows more about the contact.
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Blake should be set up somewhere in the woods.
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They're looking for him because he's one of the last Brewmasters left.
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Where was Garen 'that night', he responds with 'Living'
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Locke accuses Garen of knowing they were going to be invaded.
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Garen claims to be very loyal to his group.
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How important is Shane, wouldn't be surprised if he's already dead.
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We're going to go look for Blake.
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> Oxford University exists in Benyon
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We finally see in the distance large stone walls.
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The city walls themselves are about 60 feet thick
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It's a very busy place, lots are going on. We are in the common area.
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Most buildings are made of stone, not much made of wood.
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Looks like Minas Tirith. There are 4 tiers of the city.
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We make our way to T2 of the city.
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As we travel there is a building that looks akin to Krugers Charms and Arms.
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Locke knows it is a magical shop. Quite a popular place, not the only one.
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There is another one in T3. They don't just let anyone in to T3.
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Status gets higher as you go up.
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Large bazzar, exotic jewlery store, exotic clothing store.
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Restaurant that has foreign cuisne.
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Pop-up stand of different zodiac nic nacs.
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There is a Blacksmith hub. Raised with stone pillars.
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Tons of Dravenguard are around, the Blacksmith are making weaponry.
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Normally there is a head of the Dravenguard as they patrol.
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The group we see has a mixture of spellcasters, archers and others.
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We notice a section only inhabited by golbin kin.
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As we move through we see a mercinary/adventurers guild.
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> JFK was killed by Red Balance, Jerimiah Frode Khan
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Once we enter the T2 district, it is far less congested.
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Still plenty of people but far less than the T1.
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> Stable fee is 5 silver a night
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Binx Brew, is something we want to ask for.
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The Tavern's Name: The Gilded Gutter
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A Ganesh looking dude is the bartender.
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> Tavern is 6g night
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Neil orders some milk with honey.
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The bartender grabs the milk out of a bag of colding.
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We order the Binx Brew and the bartender seems a bit surprised.
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We find a table and stay a while.
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## Episode 34: What Draven Holds
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War is on the horizon and the king wants Locke(Creed)'s dad to participate
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An elven woman escorts us behind the counter.
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We hear very heavy breating, and the large elephant man is standing.
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He has blood caked on his knuckles, we see two orcs beaten unconcious.
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Orcish woman is loading the unconcious ones to take them away.
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The back is much larger than the area we were just in.
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In the middle there is a chalked out fighting pit.
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We see a large bar, and many people placing bets on the fights to come.
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We await to see the Gorefest v. Lobotomiser
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We talk to a random person in the crowd, trying to figure out who to bet on.
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He seems to know that the Lobotomiser
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is 2x the size of the last guy he just fought so we bet on him.
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Neil begins talking with Velen to join the fight ring.
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Neil thinks he can take Thunderpunch.
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Locke sees his brother, he runs and falls in front of Locke.
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Locke claims to have been on vacation.
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Neil is trying to give away 1k gold to bet on himself.
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This Thunderpunch is gonna kill him.
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Lobotomiser is a huge dude.
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Gorefest looks like a tiny lean dude that's already fucked up.
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His fists look hard and strong.
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Lobotomiser wins - Valen yells ENOUGH as Lobotomiser takes it a little far.
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Valen reveals a Farlander Platinum piece worth 1k gold.
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Apprently Locke knows that Sayless is the bar maid.
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> Camilla is racist
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Sayless is a changeling, Locke and her go back to when he fought at the bar.
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Red Balance has had whispers of a 'Rat Jaw' being mentioned.
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All rumors of course.
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Bit successfully teleports to the foreign cuisine place, kindof.
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He ended up in the allyway near it, then walked back to the tavern.
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We enter `Arcane Trinket and Dodads`
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Finnick Whisp
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We enter `The Molten Anvil`
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## Episode 35: Last Stop
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> First Joe Episode
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Locke had a reunion with his father and his little brother Flint.
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Nox: 6'3 270, long white hair human, decent sized white beard. Icy blue eyes. Leather armor, tunic with some axes.
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Neil notices a partially hidden tattoo, he recognizes this symbol as the Red Balance.
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We discuss a proposition with Nox and he seems to have left the Red Balance.
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He has a wife and his son was stolen from him by the Balance.
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Locke has a contact that says the Red Balance has some stuff in the north.
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We make our way to Locke's house to eat dinner with his family.
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He doesn't believe his father has any association
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with Galescar or The Oracalcum Exchange.
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Father Ironjaw is a large orc with a cloth tied around his eyes.
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> [!info] Talking With Ironjaw
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> Does he know anything about magical organizations?
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> Does he know anything regarding the Oracalcum Exchange?
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> Do you know anything about Galescar?
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Nox see's one of the blue crows.
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Triss Goldheart, joined the family business.
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She's somewhere in the city.
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Tenth of Menaros - the ball episode, lots of influential people will be there.
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King is having a formal event to celebrate his return.
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It's there so he can make a proper declaration of war.
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Apparently he has an important announcement.
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Upper tier entry is only permitted to those that are recognized by the guards.
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You have to know the right people.
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As he is talking there is a lound knock at the door..
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Duskar walks into the dinner party.
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Locke's dad is not a fan of Duskar at all.
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'You know this brings me no pleasure, but he's your king too'
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Whatever it is Ferrick won't do it.
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Neil blows his whole load on the kid's face.
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(He casts healing spells on Flint's face)
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Sebastion has been serving Camilla for 165 years 3 months 5 days
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Camilla has been alive less than 350 years.
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Nox knows where they would take to interrogate people (wonder why)
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There is no single prison, there are locations based on security level.
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The more secured the closer to the center of the city.
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We take the night to sleep at the tavern, Noxx stays up to work and close the tavern.
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The cold man, comes in looking like a full blooded orc. He freezes Matilda.
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He embodies cold, Bit walks downstairs unnoticed and turns around to wake everyone.
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Noxx levitates him and hits him with a barstool like a baseball bat
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attempting to knock him out of the bar.
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There is a small explosion and ice comes below the door.
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We go outside to see the familiar body of Hagus (the regular).
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There is ice everywhere around the bar.
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Hagus was transmuted, I've only seen this a few times.
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His bones are poped and shifted in ways that were not ment to be.
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Guards show up to investigate the commotion.
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Craig the Dravenguard is reporting this incident to Duskar.
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The guards who interviewed us are named Steve, Buschemi
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> [!note] Ending thoughts
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> As the session comes to an end we decide to talk with Locke's contact Blake.
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> We also will look to do some recon of the northern camp
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> that is if Blake doesn't know anything about it.
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## Episode 36: On The Trail
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Two arcane groups are present in Dravenhold:
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The Mages Guild, The Arcanum
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> Question, which mage based society is afiliated with the govt
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Noxx was an interrogator (torturer) for the Red Balance.
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The librarian Janet - short deep gnome.
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Bit is lead to the arcane section by a construct made of old book pieces.
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Bit goes looking for mage society books, preferably about Benyon.
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We find a book dated a few years ago.
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I flip through and find the familar name from Benyon.
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Two full pages about the spellbinder society.
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The Spellbinder Society is regarded as a newer organization, founded around 120-130 years ago.
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Annotation reads; exact dates and data may vary.
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Another piece says there are multiple higher up orgs,
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like the Oracalcum Exchange that have been in business,
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however none say anything about meeting the memebers \
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of the spellbinder society.
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The leader of the Spellbinder Society, Eldric Moonbrooke,
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has been the leader for the duration of the organization.
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The founder who was unknown, for a year, passed it on to him.
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No one knows if the founder is a part of it.
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In recent events, rumor has it they are looking,
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to expand their influence across oceans.
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During this time Locke and Niel go off to talk to Blake.
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Locke discusses the imporance of the event that his father is having him go to.
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They meet up with Garen. Locke is disguised as Gizmo.
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Locke follows Garen through the bushes, he seems to be following some markings.
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Neil doesn't trust that he knows the way, however Garen seems confident.
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Garen begins lifting up moss off the ground.
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Locke and Niel are unsure what he is even looking for.
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A crossbow bolt comes flying and lands between Garen's fingers.
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A chuckle follows calling Garen skiddish.
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A man in his 40s pops out and looks disgustingly good for his age.
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Similar to Tom Brady, however this is Blake Blackfoot.
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He is wearing thief guild garb,
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that is of the highest quality and very fitted to his figure.
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Blake was unaware of Garen bringing guests.
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Neil complements his crossbow, that he got off a dead man apparently.
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Neil then shows him the slingshot that he is proud of.
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Garen reveals a really old wooden hatch under a loose piece of moss.
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As they climb down it goes from being dirt to worked stone.
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At the bottom there is a 8x8 meter room with a mattress.
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It looks like someone has been held up here.
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Presumably Blake and Garen.
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Blake removes his gloves as he sits down revealing his blood stained hands.
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Blake questions why Locke has come at this time, despite all that has happened.
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Locke claims it is to get info to save Shane Flynn.
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Blake thinks they killed him, they were trying to kill Garen as well.
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Blake just so happens to be looking for some people to carry out a contract for the accord.
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Apparently Blake has some info on Locke's father.
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This is what he is holding over him to get him to do the contract.
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He wants him to retrieve an item for him.
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The Ebon Echo; it's a gemstone, or crystal, hard to miss.
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They likely have it in some sort of container.
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He doesn't spill too much about what it does.
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Blake claims it would be better in the brew's hands then the balance.
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The encampment to the North is a rumor, the only place Blake knows is in the city.
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Blake has no clue where Shane is.
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Blake plays some thought games, wondering why would the balance go norht?
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The only reason blake can think of to go North is to hide something scary.
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Blake seems like a rather manipulative man.
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Neil draws a map leading to the hidden encampment of Blake during his time there.
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Noxx, Bit, and Camilla met by Doug's Churro stand.
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Doug is a MASSIVE man with a chefs hat and apron that says 'kiss the doug'.
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> The curros are 3ft long.
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We start heading to the Mage guild. Noxx wife frequents magical places of interest.
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As we walk into the guild, Noxx see's the visage of Quill walking out.
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Tyvon Marrick is Quill's actual name.
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He is the spy master information broker guy for the Red Balance.
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He is a pale gray color elf, who is super gaunt (thin). Looks malnourished.
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A Tabaxi in purple robes comes up. Vaylen Solara.
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Maser Rogar (Rogar) Thull - drow elf
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As I approach he is chewing some newer member out.
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'How many times have you done this same thing over and over'
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Apparently the youngin wasn't doing a great job.
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I need to pass an entry trial to join.
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He pulls out a ledger, with multiple sticky notes on each page.
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My trial is at 4 am, alone 3 days from now, the 11th of Monaros.
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I attempt to link to him and notice it is blocked.
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A ring on his finger makes a notable glare as I try.
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Rogar is an archmage.
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While we talk to the archmage, Noxx is waiting outside looking for the spymaster.
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As Tyvon walks out, Noxx stops him looking to talk with him.
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Noxx instantly asks about his son. Tyvon says that isn't his department.
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Tyvon insures that Noxx knows where to go if he wants answers.
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Noxx claims that they are not willing to talk with him.
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Tyvon refers to him as 'Ratjaw's' mutt.
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As we leave the mage's guild we meet up with Noxx, Neil, and Locke.
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> Pedofiles head's explode.
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> Neil could seduce people to death.
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As we regroup, Locke says that Blake wants some gemstone.
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Noxx left Dorn Ratjaw Eskel, the lead interrogator.
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Took him off the streets, raised him and Noxx was the right hand man.
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Ratjaw promised him that when he had a kid he could leave the guild no worries.
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This wasn't the case and when he left they took his son.
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We as a group are looking to figure out how to get more info.
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The Red Balance seems to be the place to infliltrate.
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Noxx could go back and not be in danger.
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We could also have some others join the guild.
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There are some clients that go directly to The Scale. The leader of the Red Balance.
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We don't know his real name, he is only ever referred to as The Scale.
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The higest rank Noxx has met is The Red Hand.
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Whenever things are needed, Goldfingers is the one to contact.
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Valen Dask (fight-pit leader) would also be a contact.
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Noxx knows the recruiter Sarah Mourn.
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We use the stone phone earpiece to contact Ozen.
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Bit -> Are you coming to the ball, if so can we meet before?
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Ozen -> The teleportation circle is almost finished, I will be there for the night of the ball and no longer.
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Ozen -> I'm looking for a security detail. In Oscars absense.
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Bit -> Certainly interested, we will be held up at the Last Stop.
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Noxx tries to set up Doug to fake a robbery of Neil.
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His only stipulation is that somone cover his stand.
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Everyone stairs at Camilla.
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I walk into the Red Balance guild hall.
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Multiple round tables, haggered members with tattoos.
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Some are visually branded, there is a bar here.
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A couple of heads turn then go back to their business.
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I walk up to the welcome desk.
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We make rather gay sexual inuendos regarding swords and wood.
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I go to sit at the bar. Many eyes flash my way when I do so.
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The welcome desk guy did warn me that the memebers can be a bit abrasive.
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Noxx enters as Bit goes down the stairs to the bar.
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He goes upstairs to meet with Sarah Mourn's office.
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Neil has an extravagant plan to try and get into the balance.
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He goes down to the bar because there was no one there to receive him.
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Locke and Camilla are doing some recon outside while this is all happening.
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Locke is looking for some accessable windows.
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Which they have on all four faces of the structure.
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Camilla tries to climb up to the second floor using invisibility to conceal herself.
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> Pedofile explosion, does fireball damage in 30ft radius.
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Camilla fails to climb up and falls down. (natural 1 athletics check)
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Looks like a half human golaith bartender woman.
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I tell her to surprise me with a drink.
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She grabs a mostly clear drink that looks like water which cost 3g pieces.
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Neil approaches the bar. Most look and scoff.
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Bit banters a bit with Neil as he holds the act of not knowing who Bit is.
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Noxx makes it upstairs unbothered. He knows of the rooms that are present there.
|
|
There are 12 or so rooms there as well as the personal chambers of Sarah.
|
|
There is a guard talking to Sarah as he approaches her chambers.
|
|
The guard was the welcom center guy that talked with Bit, name unknown at this time.
|
|
Sarah invites Noxx in as the welcome center guy leaves.
|
|
Inside Sarah's room there is a long desk with many ledgers and documents.
|
|
Noxx questions Sarah about his son. Offers to join back in place of his son's freedom.
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|
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Sarah talks about this recruiting being a front.
|
|
She claims to not have the time to deal with the front and work in the shadows.
|
|
She seems to not have any knowing of them taking his son.
|
|
Noxx repeats his offer of rejoining for his son's freedom.
|
|
Sarah ensures that might not be possible.
|
|
Apparently the Red Balance doesn't want Noxx back.
|
|
Ratjaw is very upset and would harm Noxx in an instant if he were present.
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|
|
|
Noxx fails to convince Sarah to help him with his son.
|
|
On his way out he says that his offer still stands.
|
|
While he walks out Sarah mentions quickly, he's out of town tonight as she shuts the door.
|
|
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|
Camilla is picking a lock, as it clicks and the trap door opens, there is a rope connected and something snaps off.
|
|
A small burst of red light appears like a blown fuse.
|
|
Like an alerted trap.
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|
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|
> [!info] Last things ep 36
|
|
> Left off with Noxx leaving Sarah's room
|
|
> Bit and Neil are at the bar
|
|
> Bit is awaiting the welcome center guy, expecting to be talked to.
|
|
> Not sure what Neil is hoping for.
|
|
> Locke and Camilla are doing fuck all outside.
|