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Bit - 54
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Spellbinder Society
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What did I do for money after?
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Bounty hunter?
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Worked on random farms?
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Am I being Hunted?
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I don’t know if I’m being hunted (and I shouldn’t know)
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I feel uneasy getting on the boat
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Could be a good first story line
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If so
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Is the hunter from the magical group?
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Or from my travels around Benyon?
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Family
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What did they want to do with my family?
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Secrets my parents kept?
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Is my family alive?
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What is my family name?
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It’s something my parents never discussed
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Could be the root to how we have a sorcerer in the family
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With super high innate potential
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**Parents Names**
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Family Name: (unknown)
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Father: Donovan
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Mother: Liandra
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- Siblings:
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- Sildro
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- DeeBee
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- Func
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- Clazz
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- Amica
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- Bit
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- Svinca (deceased)
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Bit is a 45 year old half-elf that grew up in a small farming village in the hills of Benyon named the Cache. Many villages were a part of the villages of Benyon which all grew potatoes and carrots, as they were the only things that grew plentiful enough to make the families of the village enough money to get by.
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The village was small and consisted of 5 other families all of which had many children to handle upkeep on their respected farms. Bit for instance was one of seven. He had 4 older brothers, 1 older sister, and a younger sister. Most of the children did chores in the mornings and then went to play with the other village kids in the afternoons before eating dinner and going to bed for the night. Most days consisted of the same routine as there wasn’t much to do around the area. The nearest village was a day's ride round trip and at the time what the villagers thought was a city was easily a 3 days ride past the aforementioned nearest village. Due to the circumstances the villagers were rather close and shared many things like weekly meals and picked up slack when families got ill.
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During those afternoons the children's favorite games included those that challenged their bodies as they had grown rather athletic from their farming chores. These games were what all children looked forward to after the mornings including Bit until one day when he was 14 it all changed. It was just another day of sun in the sky, hardly any clouds when they were playing one of their default games: Tag. Bit had just gotten tagged from one of the older kids as he had a thousand times before and being one of the younger ones in the group looked to target one of the only kids younger: his sister. He made off and caught up with her rather quickly, due to their difference in size. As he made contact with her arm something coursed through him and his sister hit the ground seizing aggressively. As Bit’s older brother ran to their side he picked up their sister and sprinted back to their house only a few minutes away. As the days went on the sister stayed in a vegetative state where she would stay until her last day - Bit was silently blamed for it all.
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A month after the incident a pair of elven men dressed in robes came to the door of Bit’s family. The robes were known to many as an esteemed magical group that operates out of this region of Benyon. They inquired about a magical disturbance in the area and when it became known that Bit was the cause they insisted they could help hone his abilities such that no one would get hurt by him again. It was with this information Bit was ecstatic to go with the group so he would never cause the same harm to anyone ever again. His sister passed away a few years after his departure, making him the youngest of his family.
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Many years were spent with the magical group. After the first decade of training Bit traveled back every couple years to stay with his family for a season or two and then would return to the groups primary location where he would continue his.. work.
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This continued and Bit was glad every time he was able to visit, despite never feeling quite at place anymore with his previous friends and siblings that seemed to grow more distant each time he returned. The only thing his village ever learned was that Bit worked with rare magical materials that were worth more than the village has seen since its inception. This was because the magical group kept each employee secretive by locking a piece of their memories in their mind each time they left to visit outsiders. This was in effort to keep trade secrets from leaving the company.. Or so they were told.
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It was one of these visiting seasons when Bit was 35 that something odd had happened. In his pack he had an item with him that he had no recollection of what it could be. He reached in and touched the item hoping that maybe touching it would trigger some sort of memory to appear, but nothing did. He decided to keep the item and when he returned to the magical group would decide what to do with it as he would have his work specific memories unlocked.
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Bit was awoken suddenly. A large booming noise sent a ringing sensation through his ears while a light that put the sun to shame reduced his vision to nothing but vague silhouettes. He knew there were a number of figures moving and as suddenly as he woke his sight vanished and he heard nothing - not even the trees in the wind, pure silence.
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He woke again to nothing in sight but grass and a wide field - even his pack with the odd item was gone. It didn’t take long for him to recognize the field though, as it had the same hills as his family’s farmland. Bit tried to look for any trace of what had been before.. Before what he had seen. Which wasn’t much. After frantic searching he thought to travel to the neighboring village but when he got there no one had any recollection of a village ever being where he described. Many looked at him like a lunatic and others thought he was playing a trick on them. It was then Bit thought it must have been the magical group he worked for as he knew of their ability to remove memories. However he didn’t seem to remember how to get there, as he was escorted each and every time he traveled. Bit blames himself for what happened to his village and swore to dedicate his life to hunting the monsters who took his family from him.
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Bit spent the last 8 years journeying around Benyon when he heard of a clue surface in the distant land across the Alabaster Sea in a city named [city we meet up in], the land he soon learned was named Daeon. It was then he spent the next 2 years traveling from Benyon to Daeon stopping in a plethora of villages and towns along the way. There were times he felt uneasy like someone was watching him from a distance. However, as a talented sorcerer fear was never something Bit encountered on his travels. Bit found a group of travelers headed to Daeon in a coastal city named (unknown) a couple were faces he recognized Dilmor and Axton a couple of dwarves met near the mountainous regions of Benyon during his search of the magical group. [Apparently in the last few years a bit of an uprising happened in the area causing a lot of Dwarves to seek refuge overseas].
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# Personal Notes
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- Why does Neil's magic rewind time, what could that have to do with the savior of the past births the child of the future?
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- I want to know what happened to Oscar, thats why I am attempting to attune to the fey realm
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- There has to be more as to why Ky'mytha wants Camilla's ring so bad
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- What to do in Dravenhold?
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## Counts
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> Since Ep 22
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LooksToBeCount = 118
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AppearsToBeCount = 16
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## Old Notes
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I have become a rather good cook during my time sailing.
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Potato soup has become one of my prized dishes.
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> We can go on the boat 8 day round trip
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> We are probably going to Dravenhold (Daein capital)
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> Galescar is also on my list of things to do
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> Raid the city, get the goods, try and get farlanders to rescue us.
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> Oscar could be the guy running the inside job, and wants to keep close tabs on Neil and 'lead' us in the right direction.
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> Ozen could very well be a changeling, the changelings could be far deeper than we know.
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## When traveling on a ship
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>[!NOTE]
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Captain: +1 Con +1 Persuasion & Deception, controls 2 npcs
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First Mate: Can fill any position, +5 so social Charisma checks
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Bosin(Roderick): Make repairs to ship, 1 d20 for each proficiency level, +2 strength
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Lookout: Watches Crowsnest, adv on perception checks and +1
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Powder monkies (2 spots): adv on cannon attacks, melee +1 to hit
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Quartermaster(Derrick): Steers ship, +3 to survival
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Cook: Does not need to use camping supplies for long rest, +1 to dexterity
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Surgeon: Healing ally, gets full amount of healing
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# Quests
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## Personal
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### Learning: Fey Magic
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Recreate what Oscar taught me.
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``` md
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The space between awake and asleep, the inbetween
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Ability to pass between realms is through the inbetween.
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If you can feel this place you can pull on the fey realm for power.
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For a moment I cannot feel my body. Similar to when I was visited by the fateweaver. I hear 'youre already there' in an echoed state. 'All you need to do is reach out and take it'. Another voice joins and says 'take it.' in a voice that is not the fateweavers.
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I return to wake, and oscar is in his changeling state. He returns to human state very tired.
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```
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1. Feel the space between being awake and asleep
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2. Feel for the inbetween and I can pull fey power
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3. If I get to the point where I can't feel my body I have succeeded
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4. Reach out and take the power
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### Learning: Traversing the inbetween
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With Ky'Mytha's assistance, Bit begins to learn how to traverse the Inbetween.
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The Inbetween is a timeless place.
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Ky'Mytha was born and shaped by this plane.
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> Bit currently wants to be able to specifically enter
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> and exit the Inbetween at will.
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## Daein
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### Stonemarsh
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#### Hair Frog (Side)
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Help the Hair Frog become human again.
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He is a human named Cedric and his father in Galescar has a reward.
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Reward: 10_000 gold pieces
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#### Taterthorn's Response (Main)
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Taterthorn has made a breakthrough in his ware-house research.
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He needs our help to move forward. He also needs Camilla there to look at the ring.
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Reward: Unknown
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#### Escaped Prisoner, Ronin
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WANTED: Rowin Blackthorn
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Reward: 5_000 alive, 2_000 dead
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I think Ozen offered a bonus reward, can't find it in notes tho.
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### Dravenhold
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#### Help Garen, Save Shane
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The Red Balance has taken Shane, we aren't sure if he is alive or dead.
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We could help look for Shane.
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### Brickshire
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### General Objectives
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- Travel to Dravenhold
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- Find Oscar
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## Completed
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Eldric Moonbrooke: My old instructor from the spellbinder society.
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I was able to see the workshop of the spellbinder society for the first time since my memories have been erased. A flood of memories come back but none significant enough to know why they would want to be hunting me.
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How much is it going to cost to find him: My old instructor hired an assassin to get me. Why.
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I can find him all I need is a name.
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12 ft tall lengthy creature with a beak. I feel like I'm being watched again... just like those long nights alone and when I was on the boat. This makes me wonder why he hasn't struck yet.
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Figure leans in close ; well be careful now for this is not a dream, well bit you seem to have caught the it, offers me a contract.
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I sign the contract and get +1 lv 2 spellslot
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Figure gets souls as long as I have my ring
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>[!NOTE]
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My ring is a cerimonial ring given to me by Nodrac Ironarm, the heir to the largest most powerful dwarvish colony in Benyon
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# Custom Spellbook
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## Fey Magic
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### Diluted Fey Mind Shield
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2nd level spell
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Personal
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Become immune to psychic damage and my mind cannot be under the effect of any charm/mind control effects for 10 minutes
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### Arms of Hadar
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1st level spell
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Range: Self (10-foot radius)
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Components: V, S
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Duration: Instantaneous
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You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
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At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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### Hunger of Hadar
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3rd level spell
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Range: 150 feet
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Components: V, S, M (a pickled octopus tentacle)
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Duration: Concentration, up to 1 minute
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You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point within range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.
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The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.
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## Passives
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### Potato Mastery I
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Bit obtains a +1 to all potato soup rolls
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## Monsters
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### Boa Constrictor
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Boa Constrictor is 20 ft long and a 6 in radius
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File diff suppressed because it is too large
Load Diff
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# Episode 18: The Nest
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Landed on the mysterious island, found a weird town Oscar got weird, the crew is weird, there is a cave and the island is alive. Camilla got attacked by a nervous system.
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Our ship got sunk by Broderick, a changeling that knew Oscar by Karaxus, we questioned him and Oscar teleported away. Our new changeling prisoner spoke about seeing airships near the island hoping to escape with them. He noticed a ring on Bits finger that shifted his gaze. Called me a 'dreamer'.
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Kethadok is the changeling's name.
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We go to kill the villagers in a sneaky fashion.
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Locke asks why I am the dreamer, apparently Bit has been chosen to fill the infinite well. The infinite well is a place, a thing he supposes. If we survive he will give us more information.
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Combat begins as the Changeling hurls a fireball at us dealing 31 to Neil and 15 to everyone else.
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#### Initiative Order
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1. Locke
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2. Neil
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3. Changeling
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4. Bit
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5. Nervous Systems
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6. Camilla
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>[!IMPORTANT]
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Grapple is an athletics check
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After we finish the battle we go to sleep at the shore to long rest.
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Oscar appears at the shore during Locke's watch and says that he is not responsible for what happened at Stonemarsh.
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Camilla goes on a racist changeling rant, Oscar says that Ozen knows of his status.
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Bit talks with Oscar while the others bicker, I tell him that I trust him and that Camilla is simply not a welcoming person despite being a vampire...
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Oscar goes into story telling about why my being a dreamer is bad. He is from the fey realm, time flows differently there. All the changelings serve one of the archfey beings, near divine levels of power. They have abilities that can manipulate the whole fey realm. Among them is one, more ambitious than the rest. One title that can be taken instead of earned, to see what is to come before it comes to know what path lies before you. This is the job left only to The Fateweaver. The changelings served the fateweaver: Kyros for many years all in his long quest to fill his well of infinite souls. He has been finding champions and blessing them with gifts for hundreds of years. These champions became known as dreamers. There is another piece that is important, there is a name to this changeling organization, the leaders name is Seravok.
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What is the fateweaver having them do.
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Hes trying to gather these souls for something. He is assuming he plans to do something with the boy. It has been foretold it has been fated.
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Ozen took Oscar in after the Daein, Crimea war. He is working against Seravok. Ozen thinks that Seravok is trying to start a war, not the first time he's done it. Also seems like it may be an inside job.
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# Episode 19: What lies below
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While traveling to the cave that we are looking for, Bit finds a small crack in the ground.
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We get into the caverns and find a spiral staircase. We go down the staircase and enter a mysterious hallway with dismembered corpses.
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Locke identifies the architecture of the structure as an unknown origin. He can't pin it to any culture that he knows of.
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Camilla finds that some of the stone tiles on the ground have differing elevation profiles.
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We enter the next room and we find a body, we attack the body and in that moment the body disappears and we forget about the entire encounter.
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We move forward and find a corridor full of blood as if something large was dragged through it.
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As we move along the dripping noise grows louder.
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Neil hears a humming noise, and as he blinks his eyes are noticibly dry.
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Bit holds mage hand over the guys mouth. And for a second I see the rest of thr group standing around and through a porthole I see a tendril sprint back to hiding.
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In the other corner of the room stands Oscar covered in blood.
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As we make our way into the next corridor the walls seem to be, moving slightly.
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Bit's snake leads the way into the corridor. On the left side of the wall, there is organic debris ripped out of a porthole.
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As Samaroth's mage hand hits the organic matter, we hear a gutter wrenching sound except for Neil who hears someone calling out his name and someone screaming out his name, the someone sounds like his mother.
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Samaroth gets grabbed by the head and pulled, as this happens Oscar springs into action and begins to save him. However every party memeber has no sight of Samaroth and we see Oscar doing some weird dance. We then help Oscar because we like him.
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We end up teleporting through the alarmed door, Samaroth, Oscar, and Camilla kill some rats and Samaroth snags a bag of coin.
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Samaroth loots a ring, Camilla loots a well kept cloak off a mage. Doesn't put it on though.
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Bit can speak celestial and hears, 'interloapers', the party then attempts to run away as they reach the space where Locke and Oscar know the body disappeared the creature blocks off the exit and Locke screams 'STOPPPP'.
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# Episode 20: Holy Shit
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Locke takes a couple shots at the tenticle coming out of the porthole.
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Initiative is rolled
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Neil -> Oscar -> Camilla -> Samaroth -> Locke -> Bit
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||||||
|
Oscar hurls a fireball killing it and combat ends.
|
||||||
|
|
||||||
|
Oscar gets grabbed, the door shuts behind us.
|
||||||
|
|
||||||
|
We lift the door open and Oscar begins to make his way over and escpaes with us.
|
||||||
|
|
||||||
|
The ceiling caves in on the hallway as we leave through the staircase in which we came.
|
||||||
|
|
||||||
|
Bit is going to learn the spell Oscar used to see the creature.
|
||||||
|
Bit is going to take a point of exaustion in order to do so.
|
||||||
|
|
||||||
|
The space between awake and asleep, the inbetween
|
||||||
|
|
||||||
|
Ability to pass between realms is through the inbetween.
|
||||||
|
If you can feel this place you can pull on the fey realm for power.
|
||||||
|
|
||||||
|
Oscar puts me to sleep
|
||||||
|
|
||||||
|
For a moment I cannot feel my body. Similar to when I was visited by the fateweaver. I hear 'youre already there' in an echoed state. 'All you need to do is reach out and take it'. Another voice joins and says 'take it.' in a voice that is not the fateweavers.
|
||||||
|
|
||||||
|
I return to wake, and oscar is in his changeling state. He returns to human state very tired.
|
||||||
|
|
||||||
|
I go to study the spell, and have never seen a spell like this. It is rather foreign. Its odd to see the way that it is translated into arcane form.
|
||||||
|
|
||||||
|
Bit wakes up and votes to go to the crash site over the dungeon with the scary monster.
|
||||||
|
The group then begins to make their way to the crash site.
|
||||||
|
|
||||||
|
When we get to the base of the crash site it still smells charred.
|
||||||
|
|
||||||
|
We can see there are scatted papers around and an apperatus that is very destroyed. Reminds Locke of a machine from Gizmo's shop.
|
||||||
|
|
||||||
|
Locke takes it with him but there is not much he knows about it.
|
||||||
|
|
||||||
|
We don't find anything at the crash sites because we aren't great at finding things.
|
||||||
|
|
||||||
|
We go back to the dungeon and safely sneak up to the boss monster's lair.
|
||||||
|
|
||||||
|
We throw two sneak attacks and fail both of them. We are probably going to get fucked.
|
||||||
|
|
||||||
|
Initiative with the monster
|
||||||
|
|
||||||
|
False Hydra -> Camilla -> Oscar -> Bit -> Neil -> Locke -> Samaroth
|
||||||
|
|
||||||
|
After failing our sneak attacks we proceed to OTK the monster and look to walk into the other room. In the other room there is a corner with treasure and along the walls are pods with moving creatures inside.
|
||||||
|
|
||||||
|
# Episode 21: Passage
|
||||||
|
|
||||||
|
Locke, Neil, and Samaroth run into the treasure room and trigger a trap like idiots. However, it is no longer functional, so they are ok for now.
|
||||||
|
|
||||||
|
Samaroth gets 4163 gold pieces, 9 silver, 2 copper
|
||||||
|
|
||||||
|
Neil gets a nice necklace with a very fine purple gemstone.
|
||||||
|
|
||||||
|
Locke finds a massive cube, with magical scriptures etched in a language that he is not familiar with. Large but surprisingly light.
|
||||||
|
|
||||||
|
We see a somewhat familiar sight in the corner of the room. It looks like the orphus of the creature we had just killed. There is no creature attached to this one though..
|
||||||
|
|
||||||
|
I touch the orphus and there is a low rumble everywhere. The current assumption is that the opening belongs to the island creature.
|
||||||
|
|
||||||
|
We find Neil's uncle in the sacks on the wall. Neil stabs the sack open and his uncle falls out.
|
||||||
|
|
||||||
|
Neil begins to open up the other sacks. The guy he saves throws up and sounds like he is dying. His body looks chemically burned.
|
||||||
|
|
||||||
|
The island then continues to shake in response. Some rocks begin to fall from the ceiling and hits Neil and Camilla.
|
||||||
|
|
||||||
|
I notice a dwarf on the wall and stealth away from the party to free the dwarf.
|
||||||
|
|
||||||
|
We resurrect a frog man hybrid that is rather muscular.
|
||||||
|
|
||||||
|
As we reach the surface the island looks a little rough like trees have fallen.
|
||||||
|
|
||||||
|
The dwarfs name is Joe Montana.
|
||||||
|
|
||||||
|
Torin Oakenshield is the other individual that Neil rescued that was not his uncle.
|
||||||
|
|
||||||
|
He's not sure why he was awake in the sack.
|
||||||
|
|
||||||
|
Torin's brother is Yelden Oakenshield that can get us off the island. But apparently we aren't to make fun of him because he is going through a life change.
|
||||||
|
|
||||||
|
It would be the best if everyone was jolly the whole time.
|
||||||
|
|
||||||
|
His brother is a ship. Turned into one by a hag, because he wanted a weapon of great power.
|
||||||
|
|
||||||
|
To signal him he sets off a smoke signal that goes 45 feet in the air in a purple hue. Neil collects some purple mist dust.
|
||||||
|
|
||||||
|
Seravok was on the island from what it sounds like.
|
||||||
|
|
||||||
|
Locke begins to talk to Oscar about the box cube he found in the dungeon.
|
||||||
|
|
||||||
|
The dwarf is from the farlands. He was a stowaway on the airships. He was on a ship where the 'deathless' were talking of a very important package which we are currently assuming is the thing Locke has.
|
||||||
|
|
||||||
|
Roderick speaks up after some time and points out a ship with large sails approaching. As it moves closer we notice its the ship that launched a tsunami at us.
|
||||||
|
|
||||||
|
The first group sails to the ship which includes Camilla, Samaroth, Torin, Neil's father, and the captain of the Pliothea.
|
||||||
|
|
||||||
|
Neil questions sebastion about not being a cat.
|
||||||
|
|
||||||
|
Neil's father explains that Key is an eonwing. Apparently Neil's mother had one.
|
||||||
|
|
||||||
|
We notice a bird with blue eyes flying ahead.
|
||||||
|
|
||||||
|
# Episode 22: Against the Clock
|
||||||
|
|
||||||
|
As we get to the shore, we discuss our next steps.
|
||||||
|
|
||||||
|
While we discuss we notice a caravan of Red Balance members: Mafia crime group.
|
||||||
|
|
||||||
|
Neil has a conversation with his father. His father seems to want to head home to the thunder coast.
|
||||||
|
He wanted Neil to go with him to try and save his mother.
|
||||||
|
An elderly man lands on top of Neil's father as they are talking.
|
||||||
|
|
||||||
|
Neil's father helps the man upstairs to his room and returns to Neil.
|
||||||
|
On his return he questions Neil's friends - to which Neil suggests they do over some fishing.
|
||||||
|
While they are fishing, he questions Neil about his friends noting Bit as quiet, Samaroth as ... odd.
|
||||||
|
He then talks of Camilla stating there is something off with her and Sebastion.
|
||||||
|
|
||||||
|
His father then claims he may be able to pull some strings at the Arcanum to be able to look into Camilla's issues.
|
||||||
|
His father cuts Neil off and says that Treadfang is going to kill him. He asks about when they are to meet next.
|
||||||
|
|
||||||
|
As Neil goes upstairs he sees his father unconscious on the stairs with all the doors closed.
|
||||||
|
The man he was speaking with was a changeling.
|
||||||
|
Neil heals his father who is barely alive.
|
||||||
|
His father's choking woke up the innkeeper and he calls guards in.
|
||||||
|
|
||||||
|
Morning comes and Neil is exhausted. Camilla is needing food at this point.
|
||||||
|
|
||||||
|
We make it to Kruger Kreel's place to go spend some money.
|
||||||
|
|
||||||
|
Kruger Kreel's kid got taken by the false hydra invading the city. He has no knowledge of his existance.
|
||||||
|
|
||||||
|
I traded Bobby Bazzar's hat for the `Cloak of Protection` and purchased the `Hat of Disguise` and the `Goggles of Night`.
|
||||||
|
I now have 4 gold to my name but some cool gadgets.
|
||||||
|
There are some artificers in Dravenhold.
|
||||||
|
|
||||||
|
I make it to Everen Vander's place.
|
||||||
|
|
||||||
|
I tell him all that happened at the island. He tried offering money but I gave it back.
|
||||||
|
I would rather have a powerful ally that trusts and respects me. He learned of my relation to the Demon of Duskar.
|
||||||
|
I told him of the false hydra (which we don't know the name of). Told him of the invasion of the city by changelings and nerves.
|
||||||
|
I didn't tell him of Oscar or the Fey guy or the infinite well.
|
||||||
|
I also checked him to be a changeling. Silently casting charm person and he passed for the time being.
|
||||||
|
He said I should check in with him before I leave.
|
||||||
|
|
||||||
|
We meet at Gizmo's place.
|
||||||
|
|
||||||
|
We open a chest cavity of something. There are small balls of refined oracalcum in the chest of the automaton.
|
||||||
|
|
||||||
|
Locke takes a piece of refined oracalcum. There were 7 in the automaton, Gizmo said that it should only need one to power it for 100 years.
|
||||||
|
|
||||||
|
Neil steals a piece of oracalcum and goes unnoticed.
|
||||||
|
|
||||||
|
Oscar has noticed people missing. He spoke with Ozen mind shielded and there have been news of Crimean troops encroaching on the border.
|
||||||
|
If Crimea is involved at all, aiding the farlanders, this is just what Seravok and the Fateweaver wanted.
|
||||||
|
The king is returning to Daein from Imperia, he belives it safer here. He grows paranoid.
|
||||||
|
|
||||||
|
Question Oscar about who Oscar was before he changed into him.
|
||||||
|
|
||||||
|
This monster has been in the city far longer than we thought.
|
||||||
|
Also there may be people already infested with nervous systems.
|
||||||
|
Gizmo may be one of those people.
|
||||||
|
|
||||||
|
As the questions for Oscar die down we approach the Lawmaster's office.
|
||||||
|
|
||||||
|
Locke speaks with Neil's father nothing of importance.
|
||||||
|
|
||||||
|
Its proven that Neil is the one in Oscar's prophecy. Based on a song Neil's father sung.
|
||||||
|
|
||||||
|
Camilla gave the ship a gift. And Torin takes in the frog man so he will not be joining us on our adventure.
|
||||||
|
|
||||||
|
# Episode 23: The first of many
|
||||||
|
|
||||||
|
We prepare to enter the law-master's office.
|
||||||
|
|
||||||
|
We quickly enter the office and march past everyone straight to Ozen's office.
|
||||||
|
We barge through the doors without announcement.
|
||||||
|
Ozen is standing in the middle of the room, as we emerged we heard a conversation.
|
||||||
|
However, we enter to no one but Ozen in the room. She appears to have a noticeable earpiece.
|
||||||
|
|
||||||
|
Ozen gets ready to venture into the lair of the creature.
|
||||||
|
|
||||||
|
Camilla questions the immediate call to action of Ozen.
|
||||||
|
Is there anything that we may be leaving behind unguarded for the enemy.
|
||||||
|
|
||||||
|
We enter the sewers and begin our way to where we think the monster may be: the overflow reservoir.
|
||||||
|
|
||||||
|
We come across a lantern and as we do Locke falls over a crack and makes a large banging sound as he screams.
|
||||||
|
|
||||||
|
As we make it into the chamber we see the False Hydra in the middle of the chamber.
|
||||||
|
|
||||||
|
"Well don't be shy, come on in" we hear from the chamber.
|
||||||
|
|
||||||
|
Ozen walks in and turns to talk to the person we cannot see.
|
||||||
|
|
||||||
|
He says "What's wrong are the rest of your friends shy?"
|
||||||
|
|
||||||
|
Our party makes their way in and we see on a raised platform, with a finely pointed rapier in his hand.
|
||||||
|
|
||||||
|
"Yes I would like to lay eyes on the group that has been causing us so much trouble." said Seravok.
|
||||||
|
|
||||||
|
"So tell me, is that all of them?" says Seravok. And out comes the armored battle mage we fought before that got away.
|
||||||
|
|
||||||
|
As he speaks of the false hydra a tenticle moves from behind Seravok.
|
||||||
|
|
||||||
|
These creatures only come from where nature rules, the astral sea has many gifts. He mentions something about taming the untamable.
|
||||||
|
|
||||||
|
False hydras seem to be from the Astral sea.
|
||||||
|
|
||||||
|
We notice a very thin invisible shield around the false hydra being supplied by three pillars around the room.
|
||||||
|
|
||||||
|
Battle Order
|
||||||
|
|
||||||
|
- Neil
|
||||||
|
- Camilla: Killed first crystal,
|
||||||
|
- False Hydra:
|
||||||
|
- Bit:
|
||||||
|
- Samaroth
|
||||||
|
- Locke
|
||||||
|
- Ozen
|
||||||
|
- Sevarok
|
||||||
|
- Battle Mage
|
||||||
|
- Lair action
|
||||||
|
|
||||||
|
# Episode 24: Bitter sweet
|
||||||
|
|
||||||
|
Locke and Samaroth go down
|
||||||
|
|
||||||
|
Seravok is killed and absorbed into Bit's ring.
|
||||||
|
|
||||||
|
Neil dies. The rest of the party leaves the dungeon and that is where the episode ends.
|
||||||
|
|
||||||
|
> Really unfortunate to see Neil die there. I'm not sure I could have done anything personally. But Bit is a rather selfish character unless they help him reach his goals. What are Bit's goals?
|
||||||
|
> Maverick is sorta getting on some nerves with his inability to show up and his lack of being aware during the game.
|
||||||
|
|
||||||
|
Next episode starts with us exiting the sewers after the long fought battle.
|
||||||
|
|
||||||
|
# Episode 25: Aftermath
|
||||||
|
|
||||||
|
Neil gets revived due to some Samaroth (Maverick) issues and not showing up.
|
||||||
|
I think this means that Samaroth is dead?
|
||||||
|
|
||||||
|
Jasper Kreel and a dwarven man were rescued from the sewers.
|
||||||
|
|
||||||
|
As we exit the sewers we see ruin. The Stonemarsh Arcanum is sundered, and the city is in a state of panic.
|
||||||
|
Injured all around, Dravenguard trying to help as they can. Ozen frozen for a moment, begins to calmly walk to the law master's office.
|
||||||
|
|
||||||
|
Ozen yells for Oscar with no response. We all follow Ozen and as we approach the office the roof is caving in on itself.
|
||||||
|
|
||||||
|
She opens the door as Dravenguard try and pull us each way as they notice that we have a multitude of bodies in our company.
|
||||||
|
Ozen commands them to move. We approach her office and Ozen says "where is Oscar."
|
||||||
|
Oscar was one of the targets of the assault and was gravely wounded.
|
||||||
|
He's being treated in the office.
|
||||||
|
The Demon of Duskar stands in the doorway covered in blood and soot.
|
||||||
|
|
||||||
|
We perform a ritual to revive Neil.
|
||||||
|
|
||||||
|
Locke's Letter:
|
||||||
|
Trust sparingly the devil does not come dressed in a red cape and pointy horns, he comes as everything you could have ever wanted.
|
||||||
|
Signed Locke's Father.
|
||||||
|
|
||||||
|
Lt. Fisk Gravepool
|
||||||
|
|
||||||
|
the knock to kruger kreels place is dum dudum dum
|
||||||
|
|
||||||
|
Noelle Clad - Vander's opposition
|
||||||
|
|
||||||
|
Vander is going to the farlands, hitching a ride with a vessel.
|
||||||
|
|
||||||
|
# Episode 26: The long road ahead
|
||||||
|
|
||||||
|
Camilla feasts on Neil at 11am, results in Neil's exaustion.
|
||||||
|
|
||||||
|
A guard approaches us, named Mark Andrews, and asks what he can do for us.
|
||||||
|
|
||||||
|
Locke explains that we are needed to see the lawmaster.
|
||||||
|
|
||||||
|
Ozen is talking with the guy that I held with my snake staff while Camilla was escaping prosecution.
|
||||||
|
|
||||||
|
Locke asks about the note that was returned destroyed.
|
||||||
|
The Lt. Fisk in mention was a battle strategist.
|
||||||
|
|
||||||
|
Ozen gave Bit a communication device for two-way communication.
|
||||||
|
We can send one message and receive one message a day.
|
||||||
|
25 words.
|
||||||
|
|
||||||
|
Ozen throws down the `Seal of the Lawmaster` on the table. She explains that it may get us out of some trouble if needed. However it doesn't hold a lot of weight unless it is shown to one of more importance.
|
||||||
|
High ranking government officials, high ranking military types.
|
||||||
|
|
||||||
|
Samaroth apparently rose from the dead and walked out of his grave, without shoes.
|
||||||
|
|
||||||
|
Sven is there with our horse and gives Camilla a hard time.
|
||||||
|
|
||||||
|
> Horses 'Chugga Chugga' when they travel.
|
||||||
|
|
||||||
|
On the way we find some random from a town called Hallow's Brooke just North East of our current position on the path to Dravenhold.
|
||||||
|
|
||||||
|
# Episode 27: Halloween Episode
|
||||||
|
|
||||||
|
Looking for matilda whos looking for this lady violet.
|
||||||
|
|
||||||
|
Neil is driving the cart. We rolled a 4 for the day. Violet speaks up and says it should only be another 3 or 4 hours from here. Not too long.
|
||||||
|
|
||||||
|
A thick fog rolls in with a 30 foot visual distance.
|
||||||
|
Violet seems strangely unfazed by the mist.
|
||||||
|
She says 'we should be there any minute now'
|
||||||
|
Neil senses joy in what she says but somehow he doesn't get the feeling it comes with malice.
|
||||||
|
|
||||||
|
Violet starts to transform and we kick her and then guiding bolt her. She died of splattered organs.
|
||||||
|
|
||||||
|
We are now almost there and are wondering wtf to do.
|
||||||
|
|
||||||
|
We make it to the tavern in hallows brooke.
|
||||||
|
|
||||||
|
Every 28th of Tyros there is a Saucing Hour when the moon rises highest in the sky at midnight. We are visited by a beast of the forest, a demon that only makes it's preseance known. Takes a dozen of us every year. We board the windos and hide but the creature continues to terrorize us here in Hallows Brooke.
|
||||||
|
Creature looks gourd-like.
|
||||||
|
|
||||||
|
Walks into the center of town and roars, then it feasts.
|
||||||
|
|
||||||
|
I can also give you some time to prepare the area in a way that seems fit.
|
||||||
|
|
||||||
|
Bit and Camilla almost got married for 2 AC for 7 days.
|
||||||
|
|
||||||
|
We find the monster
|
||||||
|
|
||||||
|
Camilla -> Locke -> Pumpkin King -> Neil -> Bit
|
||||||
|
|
||||||
|
>[!NOTE]
|
||||||
|
If you transform a creature they are cleansed of any conditions.
|
||||||
|
|
||||||
|
# Episode 28: What the path holds
|
||||||
|
|
||||||
|
We wake up in the back of our carriage a little sore and the sun is barely up.
|
||||||
|
|
||||||
|
We begin travel and we end up parallel with another traveler in the pouring rain.
|
||||||
|
|
||||||
|
We find an abandon cottage in the forest.
|
||||||
|
|
||||||
|
Bit obtains a +1 to all potato soup rolls because he is getting rather skilled in cooking.
|
||||||
|
|
||||||
|
Camilla finds a body in the woods while she went out hunting
|
||||||
|
|
||||||
|
Bit Locke and Neil get ambushed by the Red Balance.
|
||||||
|
|
||||||
|
Apparently Locke is wanted for murder, slaughter of children.
|
||||||
|
It's because he's part of the bitter brew accord.
|
||||||
|
|
||||||
|
Clyde corners us and questions Locke a bit, wants to take him in alive.
|
||||||
|
We attack Clyde when we hear a scream from the tree line.
|
||||||
|
|
||||||
|
Neil -> Locke -> Clyde -> Red Balance -> Bit -> Creature -> Camilla
|
||||||
|
|
||||||
|
# Episode 29: The Fate's Monitstary
|
||||||
|
|
||||||
|
Last EP it was raining and we stumbled across some guy that was in the red balance. We got ganked and there was a wild creature that killed pretty much all of them, looks like Ornn from league.
|
||||||
|
Conversations began between Locke and the Red Balance guy. He tried to get Locke peacefully to get a tiefling off their backs.
|
||||||
|
Something about the Eye of Toot. We are victorious and we stand in the near vicinity of the creature.
|
||||||
|
|
||||||
|
I begin to talk to the creature telepathically, and it seems very confused.
|
||||||
|
I talk out loud to it and apologize and it seems to not like the telepathic talking option.
|
||||||
|
Neil runs over to it and attempts to cure its wounds.
|
||||||
|
The creature takes a seat and thanks Neil for the assistance.
|
||||||
|
|
||||||
|
He destroys Sebastion as he approaches the creature and he touches his chest and says "Emissary"
|
||||||
|
He blames the Red Balance for what has happened to him.
|
||||||
|
|
||||||
|
Neil asks him to join the camp, Sebastion called him an idiot.
|
||||||
|
|
||||||
|
I go to bed as Locke so that if any red balance members appear they won't know who to take.
|
||||||
|
Neil sleeps by the creature, and Camilla does a ritual at night.
|
||||||
|
|
||||||
|
Emissary doesn't understand what a mother is.
|
||||||
|
As Neil mentions home, the creature stands up. He says "Emissary goes home"
|
||||||
|
|
||||||
|
Neil got touched by the thing and went through a fever dream.
|
||||||
|
Emissary writes his name in the mud in old valierian.
|
||||||
|
Locke understands it.
|
||||||
|
Emissary has the symbol of Destin on a ring on his arm.
|
||||||
|
|
||||||
|
Emissary find purpose.
|
||||||
|
Emissary go home.
|
||||||
|
|
||||||
|
Neil checks out the lead red balance guy for tattoos.
|
||||||
|
|
||||||
|
We go back to bed.
|
||||||
|
|
||||||
|
Neil might have gotten a cool ring, but it took some HP.
|
||||||
|
Emissary turns and leaves towards his home, without saying a word.
|
||||||
|
|
||||||
|
During our 3 days of travel we find a medium sized muel, we find a chunky Dwarven man.
|
||||||
|
He has some exotic animals, Camilla is browsing his wares.
|
||||||
|
|
||||||
|
Locke purchased a Messenger Bird.
|
||||||
|
|
||||||
|
I purchased a Frog that had very human hair that was found in a shack.
|
||||||
|
I linked to it, and it said 'help me please'.
|
||||||
|
|
||||||
|
New Guinea is a place on the map.
|
||||||
|
|
||||||
|
Bit gets a beta fish in a mason jar.
|
||||||
|
|
||||||
|
We killed the guy trying to steal the owl bear, the owl bear dies.
|
||||||
|
|
||||||
|
The frog has been like this for 8 years.
|
||||||
|
Went to an old fortune teller in the woods.
|
||||||
|
|
||||||
|
Potato of Unlimited messages exists. Taterthorn the timeless has it, I need to get it.
|
||||||
|
|
||||||
|
The witch who turned our boy Cedric (Hair Frog) is over by Taterthorn and he needs to see us to finish his work on the were-house.
|
||||||
|
|
||||||
|
We make it to the Sept of Destin, we meet brother Aric.
|
||||||
|
|
||||||
|
Destin is a fair and firm diety. He is followed by those around the world with any walks of life.
|
||||||
|
The threads of fate are ever changing for all.
|
||||||
|
|
||||||
|
High priestess Lirael
|
||||||
|
|
||||||
|
Hall of weaves, the hearth of the church.
|
||||||
|
|
||||||
|
We find an elderly woman, (unlucky), that we assume to be the high priestess.
|
||||||
|
|
||||||
|
She ushers Locke to the Shrine of Choice.
|
||||||
|
|
||||||
|
The librarian, bob the builder. Has never seen a 'tabaxi' in the form of sebastion
|
||||||
|
|
||||||
|
5 myths:
|
||||||
|
the threads of the unseen
|
||||||
|
the lost crown
|
||||||
|
the bargain of the yellow flame
|
||||||
|
the wandering blade
|
||||||
|
the yellow starfall
|
||||||
|
|
||||||
|
We must speak with the high priestess to access the Destin and Theos stuff.
|
||||||
|
It's all in the restricted section.
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
# Dravenhold Interests
|
||||||
|
|
||||||
|
T1 Interests:
|
||||||
|
|
||||||
|
- The Molten Anvil (Blacksmith)
|
||||||
|
- Has +1 of each martial weapon
|
||||||
|
- Has +1 of each armor type (non-cloth)
|
||||||
|
- Revanent Stiletto: 2000g
|
||||||
|
- +1, always returns to the users hand, on d20 1d6 necrotic for 1min
|
||||||
|
- Searing Brand: 2000g
|
||||||
|
- +1 short sword, additional 1d4 fire on successful strike
|
||||||
|
- Shield: 3000g
|
||||||
|
- +1 shield, can expand in size. When Expanded user has 1/2 movement, 3 tiles behind benefit from 3/4 cover.
|
||||||
|
- Ashen Requiem: 5000
|
||||||
|
- +3 greatsword, on d20 target takes 3d6 fire damage on each turn till it makes d19 constitution saving throw
|
||||||
|
- The Gilded Tides (Jewlrey)
|
||||||
|
- The Root and Remedy (Apothacary)
|
||||||
|
- Stonestep Provisions (General)
|
||||||
|
- Oaken Ironworks (Wood products)
|
||||||
|
- The Worn Wardrobe (Clothing)
|
||||||
|
- Arcane Trinket and Dodads(lowGrade magical items)
|
||||||
|
- Mimics Bane Rod: 380g
|
||||||
|
- Whisper Coin: 200g
|
||||||
|
- Record a 6s message when flipped repeat
|
||||||
|
- The Everlit Candle: 40g
|
||||||
|
- Small candle that never melts or burn down
|
||||||
|
- The Lockpick of second chances: 150g
|
||||||
|
- When broken casts knock, and then crumbles
|
||||||
|
- Tongue tied knot: 150g
|
||||||
|
- once per day, when cast target makes a wis saving, or a stutter
|
||||||
|
- Potion of false life: 30g
|
||||||
|
- 1d4 temp hp
|
||||||
|
- Gustcaller fan: 180g
|
||||||
|
- when waved, can cast gust castip
|
||||||
|
- Coin of returning: 80g
|
||||||
|
- when flipped returns to the users pocket
|
||||||
|
- Potion of healing: 120g (Heal)
|
||||||
|
- Potion of Phantom Step
|
||||||
|
- Potion of Verdent Vitatlity (HoT)
|
||||||
|
- Potion of Cat's Grace (Adv on Dex&Acrobatics)
|
||||||
|
- The Bronze Gauntlet (Adventurers Guild)
|
||||||
|
- The Sunken Stein (Inn)
|
||||||
|
- The Iron Ledger (Bank Money Lender)
|
||||||
|
- The Stoutguard Barracks (City barracks)
|
||||||
|
- The Red Balance Mercenary Guild
|
||||||
|
- The Hall of Reids Library
|
||||||
|
|
||||||
|
T2 Interests:
|
||||||
|
|
||||||
|
- The Titans Colloseum
|
||||||
|
- The Velvet Fang (Gambling Hall)
|
||||||
|
- The Gilded Horn (Dining & Social)
|
||||||
|
- The Platinum Theatre
|
||||||
|
- The House of Valor (Elite fighters guild)
|
||||||
|
- Zeke's Etherium Bazzar (highGrade magical)
|
||||||
|
- Stormtide Gauntlets: 3000g
|
||||||
|
- user can cast lightning bolt, once per long rest and unarmed strike deal 1d6 bonus lightning damage.
|
||||||
|
- Aegis of the Unyielding: 4000g
|
||||||
|
- +1 shield, +1 on str save & check, absorb attack and unleash half as damage up to 50 absorbed (once per short rest).
|
||||||
|
- :3000g
|
||||||
|
- wearer gains res to cold, once per long can touch object or creature to freeze it for 1min d17 save to break out.
|
||||||
|
- Blade of the Phantom Strike: 4000g
|
||||||
|
- +2 short, phases through armor, once per short you can bypass armor, dex save of 16 or higher or it automaticall becomes a crit
|
||||||
|
- Arcane Conduc Band: 3500g
|
||||||
|
- silver ring, whenever user casts a spell inc duration by 50%, once per long - user can reroll failed concentration or regain up to lv3 spell slot.
|
||||||
|
- Twin Strike Pendant: 3500g
|
||||||
|
- golden necklance, before an attack is made you can choose to double strike, if using martial make an additional attack action. If casting the spell is treated as twin spell.
|
||||||
|
- Elixir of the Astral Bloom: 3000g
|
||||||
|
for x mins user can cast n spell they dont' know up to lv5
|
||||||
|
- 1500g
|
||||||
|
- When consumed user becomes partially etherial, when dmg is taken roll d6 if 1-2 no damage.
|
||||||
|
- Crimsen Rejuv: 550g
|
||||||
|
- User instantly heals 5d6 hp, next turn takes 2d6 damage
|
||||||
@@ -0,0 +1,246 @@
|
|||||||
|
# 05/14/2024
|
||||||
|
|
||||||
|
Started in combat against the hill-giant and 3 gnolls
|
||||||
|
|
||||||
|
## First Round
|
||||||
|
|
||||||
|
Shot the ranged gnoll for two magic missiles 1st @ lv 2 for 13, 2nd @ lv 1 for 11
|
||||||
|
I took 8pts from a melee gnoll because I positioned exactly 6 spaces (30 ft away)
|
||||||
|
|
||||||
|
Severath killed the ranged gnoll with an eb (my magic missiles took him to 1hp)
|
||||||
|
|
||||||
|
Camilla hid in a corner, lock made a hit against the other melee gnoll, hill giant got a little closer.
|
||||||
|
|
||||||
|
## Second Round
|
||||||
|
|
||||||
|
Neil put himself between the gnolls I and lock.
|
||||||
|
Neil cast `Bardic Inspiration` on Bit
|
||||||
|
|
||||||
|
Bit `Misty Step` + missed a fireball put himself behind terrain to avoid the hill-giant
|
||||||
|
|
||||||
|
hill-giant throws another boulder at Camilla,
|
||||||
|
|
||||||
|
Samaroth looks at the hill-giant raises arms and says Chimitha? live through me
|
||||||
|
|
||||||
|
- gained flying or something, extra radiant dmg to a target. lasts one minute
|
||||||
|
- He then uses eb and rolls a 10 to miss the hill-giant
|
||||||
|
|
||||||
|
## Third Round
|
||||||
|
|
||||||
|
### Neil
|
||||||
|
|
||||||
|
### Bit
|
||||||
|
|
||||||
|
- Casts `Dissonant Whispers` for `17` damage at a Gnoll which fails the `WIS 13` save which causes him to flee and Neil gets an opportunity attack for `6` damage which kills the second gnoll.
|
||||||
|
|
||||||
|
### Camilla
|
||||||
|
|
||||||
|
- Moves around a tree and throws a dart at the hill-giant for `4`
|
||||||
|
- Uses Sorc points to cast `Darkness` around the hill-giant
|
||||||
|
|
||||||
|
### Lock
|
||||||
|
|
||||||
|
- Hits the last gnoll, hes not looking so good right now.
|
||||||
|
|
||||||
|
### Hill Giant
|
||||||
|
|
||||||
|
- runs in a random direction and runs into a tree twice taking `3` points total
|
||||||
|
- Moves toward Camilla and misses the hit with first attack
|
||||||
|
- Second attack hits and Camilla uses `the ring` to move 5 feet to dodge the attack
|
||||||
|
|
||||||
|
### Samaroth
|
||||||
|
|
||||||
|
- Curses the hill-giant: not sure the effects (+2 damage and Samaroth crits on 19/20 and +6hp if the target dies)
|
||||||
|
- Uses eldritch blast on hill-giant `11` to hit misses
|
||||||
|
|
||||||
|
## Fourth Round
|
||||||
|
|
||||||
|
### Neil
|
||||||
|
|
||||||
|
- Touch lock and cast heroism
|
||||||
|
- cast bardic on Camilla
|
||||||
|
|
||||||
|
### Bit
|
||||||
|
|
||||||
|
- Crit with `Fire Bolt Cantrip` for `17` to kill the third Gnoll
|
||||||
|
|
||||||
|
### Camilla
|
||||||
|
|
||||||
|
- Cast `Blurr` and moved around the hill-giant
|
||||||
|
|
||||||
|
### Lock
|
||||||
|
|
||||||
|
- Moved to the hill-giant
|
||||||
|
|
||||||
|
### Hill Giant
|
||||||
|
|
||||||
|
- Swing 2 @ Camilla hit: `16 + 8`, Neil cast silvery barbs, hits for: `8` dmg
|
||||||
|
- Swing 2 @ Camilla hit: `23`, hits for: `16` dmg
|
||||||
|
- Takes Camilla down
|
||||||
|
|
||||||
|
### Samaroth
|
||||||
|
|
||||||
|
- Slashes him for `18` pts of damage
|
||||||
|
|
||||||
|
## Fifth Round
|
||||||
|
|
||||||
|
### Neil
|
||||||
|
|
||||||
|
- `18` to hit `5` pts of dmg on hill-giant
|
||||||
|
|
||||||
|
### Bit
|
||||||
|
|
||||||
|
- Moves a little then `Fire Bolt` for hit: `21` damage: `9`
|
||||||
|
|
||||||
|
### Camilla
|
||||||
|
|
||||||
|
- `Swordburst` cantrip for a dex saving throw: `5 - 1` for damage: `5`
|
||||||
|
|
||||||
|
### Lock
|
||||||
|
|
||||||
|
- `Disarms` hill-giant and deals `11` points of damage and disarms him.
|
||||||
|
- `Action Surge` hits for `12` damage
|
||||||
|
|
||||||
|
### Hill Giant
|
||||||
|
|
||||||
|
- throws melee range boulder @ Samaroth
|
||||||
|
- hit: `21` damage: `19` to down Samaroth
|
||||||
|
- unarmed strike @ Lock for damage: `9`
|
||||||
|
|
||||||
|
### Samaroth
|
||||||
|
|
||||||
|
- Death saving throw: `7`
|
||||||
|
|
||||||
|
## Sixth Round
|
||||||
|
|
||||||
|
### Neil
|
||||||
|
|
||||||
|
- BA: healing word Samaroth: `13`
|
||||||
|
- A: strikes him for `5` damage
|
||||||
|
|
||||||
|
### Bit
|
||||||
|
|
||||||
|
- `Dissonant Whispers` for 6 points of damage and Lock hits for `6` more on the opportunity attack
|
||||||
|
|
||||||
|
### Camilla
|
||||||
|
|
||||||
|
- `Sucks` the hill-giant for `4` damage -- something was mentioned about feeding for the week
|
||||||
|
- `Fed` - rolled a `4` unsure what it does
|
||||||
|
|
||||||
|
### Lock
|
||||||
|
|
||||||
|
- hits him for some damage unsure
|
||||||
|
|
||||||
|
### Hill Giant
|
||||||
|
|
||||||
|
- Hits Camilla, - `Shield` reaction makes the hit miss
|
||||||
|
- 2nd hit - `12` damage: Takes Camilla down
|
||||||
|
- 3rd hit, @ Neil misses
|
||||||
|
|
||||||
|
### Samaroth
|
||||||
|
|
||||||
|
- Misses another eldritch blast
|
||||||
|
|
||||||
|
## Seventh Round
|
||||||
|
|
||||||
|
### Neil
|
||||||
|
|
||||||
|
- moves out of the way and takes a `14` damage as an opportunity attack
|
||||||
|
|
||||||
|
### Bit
|
||||||
|
|
||||||
|
- `Fire Bolt` for `3`
|
||||||
|
|
||||||
|
### Lock
|
||||||
|
|
||||||
|
- misses a hit
|
||||||
|
|
||||||
|
### Hill Giant
|
||||||
|
|
||||||
|
- `9` points of damage for Lock
|
||||||
|
|
||||||
|
### Samaroth
|
||||||
|
|
||||||
|
- Misses against
|
||||||
|
|
||||||
|
### Bit
|
||||||
|
|
||||||
|
`4` damage to end the hill-giant's life
|
||||||
|
|
||||||
|
# Post combat
|
||||||
|
|
||||||
|
## Long Rest
|
||||||
|
|
||||||
|
1. Lock + Camilla
|
||||||
|
2. Neil + Samaroth
|
||||||
|
3. Bit
|
||||||
|
|
||||||
|
Lock only has 49 ft of rope. Improvised molitov
|
||||||
|
|
||||||
|
Last watch gets long rest during watch -- logistics op
|
||||||
|
|
||||||
|
## Long Rest Completed
|
||||||
|
|
||||||
|
Lock rolls `12` for encounter and we meet an orc with some food
|
||||||
|
We buy 50 camp supplies for `7 Gold`, we then move on for the final day.
|
||||||
|
Something about a huge mushroom - Neil makes a good History roll: A lot of gnomes live in large mushrooms but this one is gnarly and doesnt look like it's going to be one of the ones that gnomes live in.
|
||||||
|
|
||||||
|
Big mushroom guy asks who we are.
|
||||||
|
Samaroth is leading conversation, the big weird guy's name is: Nyrn Silverstring, we are here for the mushrooms job.
|
||||||
|
|
||||||
|
He rambles on about talking animals and comes back with his mosset coat, living moss on the side, walks with a dank rod looking stick. Hes going to take us to the warehouse an hour from his house. 'Perfect timing' is said because it's almost dusk.
|
||||||
|
|
||||||
|
You can only get into the warehouse at night. The other groups didn't believe him which is why they left.
|
||||||
|
|
||||||
|
Are dragons normally in this region: History check says that they have never seen dragons in this reagion.
|
||||||
|
This guy has an affliction for mushrooms - we dont have a name for this team.
|
||||||
|
|
||||||
|
Man picks cat up: Why cant the guy go get him? He says hes not prepared to go into the warehouse. And that he is not prepared. There are many small voices inside the warehouse.
|
||||||
|
He dosent seem to want to come with us.
|
||||||
|
What happens if we don't come back before day - cant get back until the next day.
|
||||||
|
Master is also a Gnome - they live a long time.
|
||||||
|
|
||||||
|
- Very old fart.
|
||||||
|
Why is he stuck in the warehouse?
|
||||||
|
- He always told Nyrn that it could take him a long time to leave. But it has been 8 months and hes getting concerned.
|
||||||
|
Very aware of the `Throne of Eternity Conflict`
|
||||||
|
- Calendar system is based on this
|
||||||
|
- The throne of eternit refers to the places where aternus the creator resides this place is not a plane of existance it exists oitside the realm of idea. Until Imperious the god of order and then went god of tyranny - assembled other minor deities to support him and thought to ascend to claim the throne of Eternity and end chaos. A bunch of gods had conflicting ideas. A thousand year war waged. all places except inside the veil.
|
||||||
|
- Old story and there is a bit of random stuff thrown in and many renditions.
|
||||||
|
- A thousand years of unrecorded history.
|
||||||
|
|
||||||
|
Master's Name: The Great Taterthorn the Timeless.
|
||||||
|
|
||||||
|
Points to smoke in the distance and up ahead is the warehouse.
|
||||||
|
|
||||||
|
We begin to hear a singing voice, in a language we don't understand - pudgey bald dwarf - small shack is all his home.
|
||||||
|
Really bad living conditions - hes sitting on a log saying 'waard'. He knows Nyrn gives him a hug. His name is Waard apparently.
|
||||||
|
|
||||||
|
He passes out and his body transforms into a large building. He is the warehouse. Its a grandious building.
|
||||||
|
|
||||||
|
We all went into the building and vanished from the plane.
|
||||||
|
Telepathic connection to Severath was severed. So its a different dimention.
|
||||||
|
Hes the potato mage? apparently not sure what this means.
|
||||||
|
|
||||||
|
## Dungeon Paths
|
||||||
|
|
||||||
|
directions
|
||||||
|
|
||||||
|
1. large set of stairs to an upper floor
|
||||||
|
2. bottom floor - basement room
|
||||||
|
3. main floor - strange hexagonal door
|
||||||
|
4. left wall - rectangular door, horizontal
|
||||||
|
|
||||||
|
sunset: 20:00, 6:00 sun will come (12 hrs) and the warehouse will
|
||||||
|
|
||||||
|
Camilla takes `14` damage from potato explosion
|
||||||
|
|
||||||
|
Wondering if Bit knows anything about this mage..
|
||||||
|
The door we came in no longer teleports us out. So we are locked in this place.
|
||||||
|
|
||||||
|
`Taterthorn Tott` - can be consumed for 1 camping supplies, eaten as BA for `1` hp. When 2 of them come into contact with eachother they deal `1d12` of starch damage each
|
||||||
|
|
||||||
|
The potatoes can be disarmed by cutting off a piece
|
||||||
|
We head to the hexagonal door - Neil grabs the door and his body expands - teleports to another area.
|
||||||
|
|
||||||
|
We are all lv 4 now.
|
||||||
@@ -0,0 +1,447 @@
|
|||||||
|
# Part 3
|
||||||
|
|
||||||
|
## Episode 30: Duality
|
||||||
|
|
||||||
|
We arrived at the church of Destin, a couple of days outside the capital city.
|
||||||
|
Strange creature known as Emissary:
|
||||||
|
the monster that touched Neil and went into his brain.
|
||||||
|
We obtained Cedric Tilly, the hairy frog.
|
||||||
|
|
||||||
|
Locke does his communion while we are reading folk lore in the library.
|
||||||
|
|
||||||
|
We are seeking the restricted section from the High Priestess
|
||||||
|
Some information about the intersection about Theos and Destin
|
||||||
|
|
||||||
|
Apparently the information is held in the 'fate valut' and isn't accessable to us.
|
||||||
|
It was described that this specific tome is very dangerous in the wrong hands.
|
||||||
|
|
||||||
|
Locke beins to explain his vision, lots of sand it formed into an hourglass.
|
||||||
|
Most of the sand was at the top, which makes him feel like hes not going to die.
|
||||||
|
|
||||||
|
We make our way to the inn because sebastion smells something rather odd in the garden
|
||||||
|
|
||||||
|
Neil wants to steal from the vault despite us saying not to.
|
||||||
|
Locke wants to flip a coin for it.
|
||||||
|
|
||||||
|
We get a room, numbered 18
|
||||||
|
|
||||||
|
I go into the fey realm and successfully find the space between awake and asleep.
|
||||||
|
I find myself being guided through the realm.
|
||||||
|
I fail to pass through but on my way out
|
||||||
|
I smell something, that I recognize as Samaroth's feet
|
||||||
|
|
||||||
|
Talking with Camilla after the journey I mention the smell
|
||||||
|
Samaroth's feet are what Sebastion smelled at the gardens
|
||||||
|
|
||||||
|
The vessil of samaroth has shown up at our door.
|
||||||
|
He had to be invited in the room
|
||||||
|
He claims to be the being that Samaroth made a pact with.
|
||||||
|
The demon Ky'Mytha
|
||||||
|
|
||||||
|
Part of the contract was that should he ever fall, the body becomes his.
|
||||||
|
When Samaroth was under the services he was given a mission;
|
||||||
|
Camilla apparently has something he needs. The ring of purgatory.
|
||||||
|
|
||||||
|
The demon was the one who pulled me deeper in the fey realm.
|
||||||
|
The demon also doesn't know how to remove the ring, but wants it after it is removed.
|
||||||
|
He also has information about the individual after Camilla.
|
||||||
|
|
||||||
|
Ky'Mytha claims to be of opposition of the fateweaver.
|
||||||
|
The intruder making his way into his realm, with his dreamers.
|
||||||
|
|
||||||
|
He knows where the ring can be removed, places beyond the material plane of course.
|
||||||
|
A place with a vast sort of... tinkerers.
|
||||||
|
If we are to take things further he needs a binding contract.
|
||||||
|
Tries to spin up a contract with all of us.
|
||||||
|
|
||||||
|
Lore about the ring:
|
||||||
|
When the universe was created the gods used the hells to seal away primordial beings.
|
||||||
|
Sealing them away into the Abyss,
|
||||||
|
there are 9 locked away into each realm of the hells
|
||||||
|
The Avernus used to be prison to a primal titan known as Ricta Zole,
|
||||||
|
slain by the gods before time began to flow.
|
||||||
|
In order to seal them away even the gods needed a conduit, or focus.
|
||||||
|
There was one made for each realm in the hells, and whoever controlled all the rings,
|
||||||
|
ruled over the hells, the rings were given to the god Bellacore,
|
||||||
|
who ruled over the hells for as long as time had flown.
|
||||||
|
This was until the veil was created, such a rift was so powerful it separated,
|
||||||
|
some of the material plane, the hells, the fey wild,
|
||||||
|
and the shadow realm to name a few.
|
||||||
|
When the veil dropped chaos ensued, and now that Bellacore has come back,
|
||||||
|
he intends to collect what is his.
|
||||||
|
Bellacore has made strange powerful friends and not a fight he wishes to be in.
|
||||||
|
|
||||||
|
The inbetween is his place, now Bellacore.
|
||||||
|
To travel between the hell realms you must pass through the inbetween.
|
||||||
|
Jumping between the fey and the material plane,
|
||||||
|
from jumping from fey to hell is hard.
|
||||||
|
The fey is one adjacent to the material plane.
|
||||||
|
|
||||||
|
Any time you teleport you momentarily pass through the inbetween.
|
||||||
|
|
||||||
|
Camilla insight checks Ky'Mytha successfully:
|
||||||
|
She knows a desperate move when she sees one.
|
||||||
|
|
||||||
|
Contract:
|
||||||
|
Once the ring is removed from Camilla it becomes Ky'Mytha's property.
|
||||||
|
We are responsible for the shipping. He will help.
|
||||||
|
Only way to break it is if we find a way to remove the ring and want to keep it.
|
||||||
|
We have a week after the ring leaves Camilla's finger.
|
||||||
|
|
||||||
|
Knowledge items:
|
||||||
|
The one hunting Camilla has been busy and fixed on Camilla.
|
||||||
|
|
||||||
|
Neil asks him where Oscar is, his exact location with proof.
|
||||||
|
Twisted Forest, which is where the fateweaver resides.
|
||||||
|
|
||||||
|
Right now Bellakor lays conquest onto the pandamonium, it will eventually be over.
|
||||||
|
|
||||||
|
Camilla, Locke, and Bit all sign the contract rather quickly.
|
||||||
|
He says that there shouldn't be any issue with the contract I currently hold.
|
||||||
|
|
||||||
|
Neil requests a round trip ticket to wherever his mother is when we give the ring.
|
||||||
|
|
||||||
|
> Bit now gets bonuses to his rolls when attempting to traverse the inbetween
|
||||||
|
|
||||||
|
The individual is the one that is currently tracking Camilla.
|
||||||
|
The individual approached him under the name Varys, still thinking he was Samaroth.
|
||||||
|
He claims to have been making friends lately.
|
||||||
|
He said that he has made a few friends from the north.
|
||||||
|
Ky'Mytha believes that he has made an accordance with Camilla's home.
|
||||||
|
He travels in a form that is unknown to Ky'Mytha, it is not teleportation,
|
||||||
|
but he is gone in the blink of an eye.
|
||||||
|
|
||||||
|
Camilla's ring might have much more power than percieved.
|
||||||
|
|
||||||
|
The Inbetween is a timeless place. There is no Map, its just a void.
|
||||||
|
|
||||||
|
He seems to know about the text relating to the When Death Marches.
|
||||||
|
He's placing the text around 1600 years in the past, it is bound in flesh.
|
||||||
|
The demon is unsure how to read the text - he is sure it is hidden somehow.
|
||||||
|
|
||||||
|
We can attempt to let Bit traverse himself through the Inbetween.
|
||||||
|
|
||||||
|
Ky'Mytha knows about the Spellbinder Society.
|
||||||
|
Mentions they are a newer organization (he is 36_000 years old).
|
||||||
|
|
||||||
|
Ky'Mytha says that there is no damage to Bit's brain.
|
||||||
|
|
||||||
|
Bit succeeds to traverse the Inbetween to obtain the text from the fate vault.
|
||||||
|
|
||||||
|
> First roll needed was 14, second was 18.
|
||||||
|
> Ky'Mytha gives a +5 and +3 for Arcana
|
||||||
|
|
||||||
|
## Episode 31: The Vault
|
||||||
|
|
||||||
|
I am pulled into somewhere dark for a moment, my senses falter.
|
||||||
|
I see the large hunched sickly green visige horned, with a large underbite.
|
||||||
|
|
||||||
|
> Rolled a 16 to get to the library vault
|
||||||
|
|
||||||
|
I am thrown through a portal, to a large metallic door.
|
||||||
|
|
||||||
|
> Torches are held by golden sticky tack
|
||||||
|
|
||||||
|
I hear movement, from either side of the doors.
|
||||||
|
Whichever one I take I enter the same room.
|
||||||
|
Sounds like mechanical guards.
|
||||||
|
|
||||||
|
I see a large set of heavy armor that seems to move on its own.
|
||||||
|
In the cracks I see etherial yellow hue.
|
||||||
|
Bound together by golden strings to form a humanoid form.
|
||||||
|
Back of the head is completely bald.
|
||||||
|
I cannot see its face,
|
||||||
|
but something is clearly coming out from the front of the head.
|
||||||
|
|
||||||
|
I approach a pedistal with a glass covering,
|
||||||
|
There is a well encrested compass on top of a pillow,
|
||||||
|
No NSEW, just the compass needle.
|
||||||
|
It slowly spins clockwise, comes to a hault and spin the opposite direction.
|
||||||
|
Etched into the sign, 'fate finders compass'
|
||||||
|
|
||||||
|
Hanging on the wall, I see a single bronze key.
|
||||||
|
Scribed is 'key of the timeless path'
|
||||||
|
|
||||||
|
The main big book is called 'the ever changing'
|
||||||
|
|
||||||
|
We see a portal, and through it we see a scene
|
||||||
|
A fairground, some guards there, many innocent people are shown
|
||||||
|
Then suddenly a high pitch ringing noise grows louder and louder
|
||||||
|
We can feel something arcane about it
|
||||||
|
The people in the streets begin to go mad with agression, feral
|
||||||
|
|
||||||
|
'You have the power to save all these people at the expense of anothers fate'
|
||||||
|
|
||||||
|
A simialr portal opens
|
||||||
|
A small child in Valeria, a child
|
||||||
|
This boy is destened to save his kingdom and thousands of lives
|
||||||
|
unfortunately he was diagnosed with a terminal illness.
|
||||||
|
|
||||||
|
'Would you save the life of the one lord destined to save his people,
|
||||||
|
or those impacted by a disaster that has already been'
|
||||||
|
|
||||||
|
They chose the boy and he did not respond in a hostile nature.
|
||||||
|
|
||||||
|
Now he wants a sacrifice.
|
||||||
|
To gain something you must lose something.
|
||||||
|
Offer something to Destin, something of value.
|
||||||
|
|
||||||
|
Things in the vault:
|
||||||
|
|
||||||
|
- Fatefinders compass
|
||||||
|
- Destin's eternal flame
|
||||||
|
- Key of the Timeless Path
|
||||||
|
- Fate Father's Ring
|
||||||
|
- The Ever Changing - Tome
|
||||||
|
- The Codex of Forgotten Destinies - Tome
|
||||||
|
- The Scroll of Banished Tomorrows - Tome
|
||||||
|
|
||||||
|
The Ever Changing:
|
||||||
|
|
||||||
|
The Chrono Vault, only those who know how to walk between moments can find it.
|
||||||
|
Risk unraveling the threads of reality.
|
||||||
|
|
||||||
|
## Episode 32: Half a stack
|
||||||
|
|
||||||
|
Right into combat, because Locke tried to steal a book
|
||||||
|
|
||||||
|
Warden -> Locke -> Bit -> Neil -> Camilla
|
||||||
|
|
||||||
|
Bit tries to steal, bit needs to get out of this somehow.
|
||||||
|
|
||||||
|
## Episode 33: Bitter Reunion
|
||||||
|
|
||||||
|
Fought the warden of the vault. Beat the warden.
|
||||||
|
Then we started looting everything in your path.
|
||||||
|
We = Bit
|
||||||
|
|
||||||
|
I then went invisible, sealing us all in the vault.
|
||||||
|
|
||||||
|
Bit returns the ring, deshrouds in front of the priestess and gets bound in the process.
|
||||||
|
|
||||||
|
As we exit, we see eight more guards outside.
|
||||||
|
This is odd because we don't know where they came from.
|
||||||
|
There were not this many people here before.
|
||||||
|
We are awkwardly escorted outside the walls of the church.
|
||||||
|
|
||||||
|
We are banned from the church because of Bit.
|
||||||
|
|
||||||
|
We have a horse and a mule and a wagon.
|
||||||
|
|
||||||
|
We travel and come across a very small town.
|
||||||
|
> Restrained -> cannot use Material or Somatic related things, hands are bound
|
||||||
|
> Tenticles give flanking
|
||||||
|
|
||||||
|
Neil wants to stop at a tiny mart to find stamps.
|
||||||
|
> Stamps are used in this world
|
||||||
|
|
||||||
|
As Neil is trying to grab a nic nack from this shop.
|
||||||
|
A character comes up behind him, a dwarf.
|
||||||
|
Locke sees him come behind Neil, and he says to Neil 'you almost fucking done kid'
|
||||||
|
|
||||||
|
Neil is given a fidget spinner.
|
||||||
|
Garen Joel is the dwarf that they meet.
|
||||||
|
He knows Locke's name is Creed.
|
||||||
|
|
||||||
|
He is with the Bitterbrew Accord.
|
||||||
|
Many of them scattered around the country.
|
||||||
|
They're all coming after us, and they're all looking for Locke.
|
||||||
|
He keeps talking about this Shane fellow.
|
||||||
|
Apparently he ran into someone named Blake.
|
||||||
|
|
||||||
|
Just two days ago Shane and Garen are making a supply run.
|
||||||
|
They came into contact with a Red Balance. They got Shane.
|
||||||
|
|
||||||
|
Garen has no clue why they want Locke so bad.
|
||||||
|
Locke doesn't give him anything, suggests his father maybe.
|
||||||
|
|
||||||
|
Red Balance are legal adjacent to the Dravenguard.
|
||||||
|
Dravenguard are paid off to look the other way.
|
||||||
|
|
||||||
|
To overthrow the Bitterbrew Accord they made some friends.
|
||||||
|
Blake knows more about the contact.
|
||||||
|
Blake should be set up somewhere in the woods.
|
||||||
|
They're looking for him because he's one of the last Brewmasters left.
|
||||||
|
|
||||||
|
Where was Garen 'that night', he responds with 'Living'
|
||||||
|
|
||||||
|
Locke accuses Garen of knowing they were going to be invaded.
|
||||||
|
Garen claims to be very loyal to his group.
|
||||||
|
|
||||||
|
How important is Shane, wouldn't be surprised if he's already dead.
|
||||||
|
We're going to go look for Blake.
|
||||||
|
|
||||||
|
> Oxford University exists in Benyon
|
||||||
|
|
||||||
|
We finally see in the distance large stone walls.
|
||||||
|
The city walls themselves are about 60 feet thick
|
||||||
|
It's a very busy place, lots are going on. We are in the common area.
|
||||||
|
Most buildings are made of stone, not much made of wood.
|
||||||
|
Looks like Minas Tirith. There are 4 tiers of the city.
|
||||||
|
We make our way to T2 of the city.
|
||||||
|
As we travel there is a building that looks akin to Krugers Charms and Arms.
|
||||||
|
Locke knows it is a magical shop. Quite a popular place, not the only one.
|
||||||
|
There is another one in T3. They don't just let anyone in to T3.
|
||||||
|
Status gets higher as you go up.
|
||||||
|
|
||||||
|
Large bazzar, exotic jewlery store, exotic clothing store.
|
||||||
|
Restaurant that has foreign cuisne.
|
||||||
|
Pop-up stand of different zodiac nic nacs.
|
||||||
|
|
||||||
|
There is a Blacksmith hub. Raised with stone pillars.
|
||||||
|
Tons of Dravenguard are around, the Blacksmith are making weaponry.
|
||||||
|
Normally there is a head of the Dravenguard as they patrol.
|
||||||
|
The group we see has a mixture of spellcasters, archers and others.
|
||||||
|
We notice a section only inhabited by golbin kin.
|
||||||
|
As we move through we see a mercinary/adventurers guild.
|
||||||
|
|
||||||
|
> JFK was killed by Red Balance, Jerimiah Frode Khan
|
||||||
|
|
||||||
|
Once we enter the T2 district, it is far less congested.
|
||||||
|
Still plenty of people but far less than the T1.
|
||||||
|
|
||||||
|
> Stable fee is 5 silver a night
|
||||||
|
|
||||||
|
Binx Brew, is something we want to ask for.
|
||||||
|
The Tavern's Name: The Gilded Gutter
|
||||||
|
A Ganesh looking dude is the bartender.
|
||||||
|
|
||||||
|
> Tavern is 6g night
|
||||||
|
|
||||||
|
Neil orders some milk with honey.
|
||||||
|
The bartender grabs the milk out of a bag of colding.
|
||||||
|
We order the Binx Brew and the bartender seems a bit surprised.
|
||||||
|
We find a table and stay a while.
|
||||||
|
|
||||||
|
## Episode 34: What Draven Holds
|
||||||
|
|
||||||
|
War is on the horizon and the king wants Locke(Creed)'s dad to participate
|
||||||
|
|
||||||
|
An elven woman escorts us behind the counter.
|
||||||
|
We hear very heavy breating, and the large elephant man is standing.
|
||||||
|
He has blood caked on his knuckles, we see two orcs beaten unconcious.
|
||||||
|
Orcish woman is loading the unconcious ones to take them away.
|
||||||
|
The back is much larger than the area we were just in.
|
||||||
|
In the middle there is a chalked out fighting pit.
|
||||||
|
We see a large bar, and many people placing bets on the fights to come.
|
||||||
|
We await to see the Gorefest v. Lobotomiser
|
||||||
|
|
||||||
|
We talk to a random person in the crowd, trying to figure out who to bet on.
|
||||||
|
He seems to know that the Lobotomiser
|
||||||
|
is 2x the size of the last guy he just fought so we bet on him.
|
||||||
|
|
||||||
|
Neil begins talking with Velen to join the fight ring.
|
||||||
|
Neil thinks he can take Thunderpunch.
|
||||||
|
|
||||||
|
Locke sees his brother, he runs and falls in front of Locke.
|
||||||
|
Locke claims to have been on vacation.
|
||||||
|
|
||||||
|
Neil is trying to give away 1k gold to bet on himself.
|
||||||
|
This Thunderpunch is gonna kill him.
|
||||||
|
Lobotomiser is a huge dude.
|
||||||
|
Gorefest looks like a tiny lean dude that's already fucked up.
|
||||||
|
His fists look hard and strong.
|
||||||
|
Lobotomiser wins - Valen yells ENOUGH as Lobotomiser takes it a little far.
|
||||||
|
|
||||||
|
Valen reveals a Farlander Platinum piece worth 1k gold.
|
||||||
|
|
||||||
|
Apprently Locke knows that Sayless is the bar maid.
|
||||||
|
|
||||||
|
> Camilla is racist
|
||||||
|
|
||||||
|
Sayless is a changeling, Locke and her go back to when he fought at the bar.
|
||||||
|
|
||||||
|
Red Balance has had whispers of a 'Rat Jaw' being mentioned.
|
||||||
|
All rumors of course.
|
||||||
|
|
||||||
|
Bit successfully teleports to the foreign cuisine place, kindof.
|
||||||
|
He ended up in the allyway near it, then walked back to the tavern.
|
||||||
|
|
||||||
|
We enter `Arcane Trinket and Dodads`
|
||||||
|
Finnick Whisp
|
||||||
|
|
||||||
|
We enter `The Molten Anvil`
|
||||||
|
|
||||||
|
## Episode 35: Last Stop
|
||||||
|
|
||||||
|
> First Joe Episode
|
||||||
|
|
||||||
|
Locke had a reunion with his father and his little brother Flint.
|
||||||
|
|
||||||
|
Nox: 6'3 270, long white hair human, decent sized white beard. Icy blue eyes. Leather armor, tunic with some axes.
|
||||||
|
|
||||||
|
Neil notices a partially hidden tattoo, he recognizes this symbol as the Red Balance.
|
||||||
|
|
||||||
|
We discuss a proposition with Nox and he seems to have left the Red Balance.
|
||||||
|
He has a wife and his son was stolen from him by the Balance.
|
||||||
|
Locke has a contact that says the Red Balance has some stuff in the north.
|
||||||
|
|
||||||
|
We make our way to Locke's house to eat dinner with his family.
|
||||||
|
He doesn't believe his father has any association
|
||||||
|
with Galescar or The Oracalcum Exchange.
|
||||||
|
|
||||||
|
Father Ironjaw is a large orc with a cloth tied around his eyes.
|
||||||
|
|
||||||
|
> [!info] Talking With Ironjaw
|
||||||
|
> Does he know anything about magical organizations?
|
||||||
|
> Does he know anything regarding the Oracalcum Exchange?
|
||||||
|
> Do you know anything about Galescar?
|
||||||
|
|
||||||
|
Nox see's one of the blue crows.
|
||||||
|
|
||||||
|
Triss Goldheart, joined the family business.
|
||||||
|
She's somewhere in the city.
|
||||||
|
|
||||||
|
Tenth of Menaros - the ball episode, lots of influential people will be there.
|
||||||
|
|
||||||
|
King is having a formal event to celebrate his return.
|
||||||
|
It's there so he can make a proper declaration of war.
|
||||||
|
Apparently he has an important announcement.
|
||||||
|
|
||||||
|
Upper tier entry is only permitted to those that are recognized by the guards.
|
||||||
|
You have to know the right people.
|
||||||
|
As he is talking there is a lound knock at the door..
|
||||||
|
|
||||||
|
Duskar walks into the dinner party.
|
||||||
|
|
||||||
|
Locke's dad is not a fan of Duskar at all.
|
||||||
|
|
||||||
|
'You know this brings me no pleasure, but he's your king too'
|
||||||
|
|
||||||
|
Whatever it is Ferrick won't do it.
|
||||||
|
|
||||||
|
Neil blows his whole load on the kid's face.
|
||||||
|
(He casts healing spells on Flint's face)
|
||||||
|
|
||||||
|
Sebastion has been serving Camilla for 165 years 3 months 5 days
|
||||||
|
Camilla has been alive less than 350 years.
|
||||||
|
|
||||||
|
Nox knows where they would take to interrogate people (wonder why)
|
||||||
|
There is no single prison, there are locations based on security level.
|
||||||
|
The more secured the closer to the center of the city.
|
||||||
|
|
||||||
|
We take the night to sleep at the tavern, Noxx stays up to work and close the tavern.
|
||||||
|
|
||||||
|
The cold man, comes in looking like a full blooded orc. He freezes Matilda.
|
||||||
|
|
||||||
|
He embodies cold, Bit walks downstairs unnoticed and turns around to wake everyone.
|
||||||
|
Noxx levitates him and hits him with a barstool like a baseball bat
|
||||||
|
attempting to knock him out of the bar.
|
||||||
|
|
||||||
|
There is a small explosion and ice comes below the door.
|
||||||
|
We go outside to see the familiar body of Hagus (the regular).
|
||||||
|
There is ice everywhere around the bar.
|
||||||
|
|
||||||
|
Hagus was transmuted, I've only seen this a few times.
|
||||||
|
His bones are poped and shifted in ways that were not ment to be.
|
||||||
|
|
||||||
|
Guards show up to investigate the commotion.
|
||||||
|
|
||||||
|
Craig the Dravenguard is reporting this incident to Duskar.
|
||||||
|
|
||||||
|
The guards who interviewed us are named Steve, Buschemi
|
||||||
|
|
||||||
|
> [!note] Ending thoughts
|
||||||
|
> As the session comes to an end we decide to talk with Locke's contact Blake.
|
||||||
|
> We also will look to do some recon of the northern camp
|
||||||
|
> that is if Blake doesn't know anything about it.
|
||||||
Reference in New Issue
Block a user