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# Part 3
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## Episode 30: Duality
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We arrived at the church of Destin, a couple of days outside the capital city.
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Strange creature known as Emissary:
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the monster that touched Neil and went into his brain.
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We obtained Cedric Tilly, the hairy frog.
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Locke does his communion while we are reading folk lore in the library.
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We are seeking the restricted section from the High Priestess
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Some information about the intersection about Theos and Destin
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Apparently the information is held in the 'fate valut' and isn't accessable to us.
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It was described that this specific tome is very dangerous in the wrong hands.
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Locke beins to explain his vision, lots of sand it formed into an hourglass.
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Most of the sand was at the top, which makes him feel like hes not going to die.
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We make our way to the inn because sebastion smells something rather odd in the garden
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Neil wants to steal from the vault despite us saying not to.
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Locke wants to flip a coin for it.
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We get a room, numbered 18
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I go into the fey realm and successfully find the space between awake and asleep.
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I find myself being guided through the realm.
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I fail to pass through but on my way out
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I smell something, that I recognize as Samaroth's feet
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Talking with Camilla after the journey I mention the smell
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Samaroth's feet are what Sebastion smelled at the gardens
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The vessil of samaroth has shown up at our door.
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He had to be invited in the room
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He claims to be the being that Samaroth made a pact with.
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The demon Ky'Mytha
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Part of the contract was that should he ever fall, the body becomes his.
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When Samaroth was under the services he was given a mission;
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Camilla apparently has something he needs. The ring of purgatory.
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The demon was the one who pulled me deeper in the fey realm.
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The demon also doesn't know how to remove the ring, but wants it after it is removed.
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He also has information about the individual after Camilla.
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Ky'Mytha claims to be of opposition of the fateweaver.
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The intruder making his way into his realm, with his dreamers.
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He knows where the ring can be removed, places beyond the material plane of course.
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A place with a vast sort of... tinkerers.
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If we are to take things further he needs a binding contract.
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Tries to spin up a contract with all of us.
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Lore about the ring:
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When the universe was created the gods used the hells to seal away primordial beings.
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Sealing them away into the Abyss,
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there are 9 locked away into each realm of the hells
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The Avernus used to be prison to a primal titan known as Ricta Zole,
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slain by the gods before time began to flow.
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In order to seal them away even the gods needed a conduit, or focus.
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There was one made for each realm in the hells, and whoever controlled all the rings,
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ruled over the hells, the rings were given to the god Bellacore,
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who ruled over the hells for as long as time had flown.
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This was until the veil was created, such a rift was so powerful it separated,
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some of the material plane, the hells, the fey wild,
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and the shadow realm to name a few.
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When the veil dropped chaos ensued, and now that Bellacore has come back,
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he intends to collect what is his.
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Bellacore has made strange powerful friends and not a fight he wishes to be in.
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The inbetween is his place, now Bellacore.
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To travel between the hell realms you must pass through the inbetween.
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Jumping between the fey and the material plane,
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from jumping from fey to hell is hard.
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The fey is one adjacent to the material plane.
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Any time you teleport you momentarily pass through the inbetween.
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Camilla insight checks Ky'Mytha successfully:
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She knows a desperate move when she sees one.
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Contract:
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Once the ring is removed from Camilla it becomes Ky'Mytha's property.
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We are responsible for the shipping. He will help.
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Only way to break it is if we find a way to remove the ring and want to keep it.
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We have a week after the ring leaves Camilla's finger.
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Knowledge items:
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The one hunting Camilla has been busy and fixed on Camilla.
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Neil asks him where Oscar is, his exact location with proof.
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Twisted Forest, which is where the fateweaver resides.
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Right now Bellakor lays conquest onto the pandamonium, it will eventually be over.
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Camilla, Locke, and Bit all sign the contract rather quickly.
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He says that there shouldn't be any issue with the contract I currently hold.
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Neil requests a round trip ticket to wherever his mother is when we give the ring.
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> Bit now gets bonuses to his rolls when attempting to traverse the inbetween
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The individual is the one that is currently tracking Camilla.
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The individual approached him under the name Varys, still thinking he was Samaroth.
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He claims to have been making friends lately.
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He said that he has made a few friends from the north.
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Ky'Mytha believes that he has made an accordance with Camilla's home.
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He travels in a form that is unknown to Ky'Mytha, it is not teleportation,
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but he is gone in the blink of an eye.
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Camilla's ring might have much more power than percieved.
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The Inbetween is a timeless place. There is no Map, its just a void.
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He seems to know about the text relating to the When Death Marches.
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He's placing the text around 1600 years in the past, it is bound in flesh.
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The demon is unsure how to read the text - he is sure it is hidden somehow.
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We can attempt to let Bit traverse himself through the Inbetween.
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Ky'Mytha knows about the Spellbinder Society.
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Mentions they are a newer organization (he is 36_000 years old).
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Ky'Mytha says that there is no damage to Bit's brain.
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Bit succeeds to traverse the Inbetween to obtain the text from the fate vault.
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> First roll needed was 14, second was 18.
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> Ky'Mytha gives a +5 and +3 for Arcana
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## Episode 31: The Vault
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I am pulled into somewhere dark for a moment, my senses falter.
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I see the large hunched sickly green visige horned, with a large underbite.
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> Rolled a 16 to get to the library vault
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I am thrown through a portal, to a large metallic door.
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> Torches are held by golden sticky tack
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I hear movement, from either side of the doors.
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Whichever one I take I enter the same room.
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Sounds like mechanical guards.
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I see a large set of heavy armor that seems to move on its own.
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In the cracks I see etherial yellow hue.
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Bound together by golden strings to form a humanoid form.
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Back of the head is completely bald.
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I cannot see its face,
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but something is clearly coming out from the front of the head.
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I approach a pedistal with a glass covering,
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There is a well encrested compass on top of a pillow,
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No NSEW, just the compass needle.
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It slowly spins clockwise, comes to a hault and spin the opposite direction.
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Etched into the sign, 'fate finders compass'
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Hanging on the wall, I see a single bronze key.
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Scribed is 'key of the timeless path'
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The main big book is called 'the ever changing'
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We see a portal, and through it we see a scene
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A fairground, some guards there, many innocent people are shown
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Then suddenly a high pitch ringing noise grows louder and louder
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We can feel something arcane about it
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The people in the streets begin to go mad with agression, feral
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'You have the power to save all these people at the expense of anothers fate'
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A simialr portal opens
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A small child in Valeria, a child
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This boy is destened to save his kingdom and thousands of lives
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unfortunately he was diagnosed with a terminal illness.
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'Would you save the life of the one lord destined to save his people,
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or those impacted by a disaster that has already been'
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They chose the boy and he did not respond in a hostile nature.
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Now he wants a sacrifice.
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To gain something you must lose something.
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Offer something to Destin, something of value.
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Things in the vault:
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- Fatefinders compass
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- Destin's eternal flame
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- Key of the Timeless Path
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- Fate Father's Ring
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- The Ever Changing - Tome
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- The Codex of Forgotten Destinies - Tome
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- The Scroll of Banished Tomorrows - Tome
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The Ever Changing:
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The Chrono Vault, only those who know how to walk between moments can find it.
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Risk unraveling the threads of reality.
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## Episode 32: Half a stack
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Right into combat, because Locke tried to steal a book
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Warden -> Locke -> Bit -> Neil -> Camilla
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Bit tries to steal, bit needs to get out of this somehow.
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## Episode 33: Bitter Reunion
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Fought the warden of the vault. Beat the warden.
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Then we started looting everything in your path.
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We = Bit
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I then went invisible, sealing us all in the vault.
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Bit returns the ring, deshrouds in front of the priestess and gets bound in the process.
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As we exit, we see eight more guards outside.
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This is odd because we don't know where they came from.
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There were not this many people here before.
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We are awkwardly escorted outside the walls of the church.
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We are banned from the church because of Bit.
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We have a horse and a mule and a wagon.
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We travel and come across a very small town.
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> Restrained -> cannot use Material or Somatic related things, hands are bound
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> Tenticles give flanking
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Neil wants to stop at a tiny mart to find stamps.
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> Stamps are used in this world
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As Neil is trying to grab a nic nack from this shop.
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A character comes up behind him, a dwarf.
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Locke sees him come behind Neil, and he says to Neil 'you almost fucking done kid'
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Neil is given a fidget spinner.
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Garen Joel is the dwarf that they meet.
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He knows Locke's name is Creed.
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He is with the Bitterbrew Accord.
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Many of them scattered around the country.
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They're all coming after us, and they're all looking for Locke.
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He keeps talking about this Shane fellow.
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Apparently he ran into someone named Blake.
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Just two days ago Shane and Garen are making a supply run.
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They came into contact with a Red Balance. They got Shane.
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Garen has no clue why they want Locke so bad.
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Locke doesn't give him anything, suggests his father maybe.
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Red Balance are legal adjacent to the Dravenguard.
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Dravenguard are paid off to look the other way.
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To overthrow the Bitterbrew Accord they made some friends.
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Blake knows more about the contact.
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Blake should be set up somewhere in the woods.
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They're looking for him because he's one of the last Brewmasters left.
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Where was Garen 'that night', he responds with 'Living'
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Locke accuses Garen of knowing they were going to be invaded.
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Garen claims to be very loyal to his group.
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How important is Shane, wouldn't be surprised if he's already dead.
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We're going to go look for Blake.
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> Oxford University exists in Benyon
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We finally see in the distance large stone walls.
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The city walls themselves are about 60 feet thick
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It's a very busy place, lots are going on. We are in the common area.
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Most buildings are made of stone, not much made of wood.
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Looks like Minas Tirith. There are 4 tiers of the city.
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We make our way to T2 of the city.
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As we travel there is a building that looks akin to Krugers Charms and Arms.
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Locke knows it is a magical shop. Quite a popular place, not the only one.
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There is another one in T3. They don't just let anyone in to T3.
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Status gets higher as you go up.
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Large bazzar, exotic jewlery store, exotic clothing store.
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Restaurant that has foreign cuisne.
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Pop-up stand of different zodiac nic nacs.
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There is a Blacksmith hub. Raised with stone pillars.
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Tons of Dravenguard are around, the Blacksmith are making weaponry.
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Normally there is a head of the Dravenguard as they patrol.
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The group we see has a mixture of spellcasters, archers and others.
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We notice a section only inhabited by golbin kin.
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As we move through we see a mercinary/adventurers guild.
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> JFK was killed by Red Balance, Jerimiah Frode Khan
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Once we enter the T2 district, it is far less congested.
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Still plenty of people but far less than the T1.
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> Stable fee is 5 silver a night
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Binx Brew, is something we want to ask for.
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The Tavern's Name: The Gilded Gutter
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A Ganesh looking dude is the bartender.
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> Tavern is 6g night
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Neil orders some milk with honey.
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The bartender grabs the milk out of a bag of colding.
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We order the Binx Brew and the bartender seems a bit surprised.
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We find a table and stay a while.
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## Episode 34: What Draven Holds
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War is on the horizon and the king wants Locke(Creed)'s dad to participate
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An elven woman escorts us behind the counter.
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We hear very heavy breating, and the large elephant man is standing.
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He has blood caked on his knuckles, we see two orcs beaten unconcious.
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Orcish woman is loading the unconcious ones to take them away.
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The back is much larger than the area we were just in.
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In the middle there is a chalked out fighting pit.
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We see a large bar, and many people placing bets on the fights to come.
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We await to see the Gorefest v. Lobotomiser
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We talk to a random person in the crowd, trying to figure out who to bet on.
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He seems to know that the Lobotomiser
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is 2x the size of the last guy he just fought so we bet on him.
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Neil begins talking with Velen to join the fight ring.
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Neil thinks he can take Thunderpunch.
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Locke sees his brother, he runs and falls in front of Locke.
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Locke claims to have been on vacation.
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Neil is trying to give away 1k gold to bet on himself.
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This Thunderpunch is gonna kill him.
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Lobotomiser is a huge dude.
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Gorefest looks like a tiny lean dude that's already fucked up.
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His fists look hard and strong.
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Lobotomiser wins - Valen yells ENOUGH as Lobotomiser takes it a little far.
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Valen reveals a Farlander Platinum piece worth 1k gold.
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Apprently Locke knows that Sayless is the bar maid.
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> Camilla is racist
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Sayless is a changeling, Locke and her go back to when he fought at the bar.
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Red Balance has had whispers of a 'Rat Jaw' being mentioned.
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All rumors of course.
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Bit successfully teleports to the foreign cuisine place, kindof.
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He ended up in the allyway near it, then walked back to the tavern.
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We enter `Arcane Trinket and Dodads`
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Finnick Whisp
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We enter `The Molten Anvil`
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## Episode 35: Last Stop
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> First Joe Episode
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Locke had a reunion with his father and his little brother Flint.
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Nox: 6'3 270, long white hair human, decent sized white beard. Icy blue eyes. Leather armor, tunic with some axes.
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Neil notices a partially hidden tattoo, he recognizes this symbol as the Red Balance.
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We discuss a proposition with Nox and he seems to have left the Red Balance.
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He has a wife and his son was stolen from him by the Balance.
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Locke has a contact that says the Red Balance has some stuff in the north.
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We make our way to Locke's house to eat dinner with his family.
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He doesn't believe his father has any association
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with Galescar or The Oracalcum Exchange.
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Father Ironjaw is a large orc with a cloth tied around his eyes.
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> [!info] Talking With Ironjaw
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> Does he know anything about magical organizations?
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> Does he know anything regarding the Oracalcum Exchange?
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> Do you know anything about Galescar?
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Nox see's one of the blue crows.
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Triss Goldheart, joined the family business.
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She's somewhere in the city.
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Tenth of Menaros - the ball episode, lots of influential people will be there.
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King is having a formal event to celebrate his return.
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It's there so he can make a proper declaration of war.
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Apparently he has an important announcement.
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Upper tier entry is only permitted to those that are recognized by the guards.
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You have to know the right people.
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As he is talking there is a lound knock at the door..
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Duskar walks into the dinner party.
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Locke's dad is not a fan of Duskar at all.
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'You know this brings me no pleasure, but he's your king too'
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Whatever it is Ferrick won't do it.
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Neil blows his whole load on the kid's face.
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(He casts healing spells on Flint's face)
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Sebastion has been serving Camilla for 165 years 3 months 5 days
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Camilla has been alive less than 350 years.
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Nox knows where they would take to interrogate people (wonder why)
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There is no single prison, there are locations based on security level.
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The more secured the closer to the center of the city.
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We take the night to sleep at the tavern, Noxx stays up to work and close the tavern.
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The cold man, comes in looking like a full blooded orc. He freezes Matilda.
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He embodies cold, Bit walks downstairs unnoticed and turns around to wake everyone.
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Noxx levitates him and hits him with a barstool like a baseball bat
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attempting to knock him out of the bar.
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There is a small explosion and ice comes below the door.
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We go outside to see the familiar body of Hagus (the regular).
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There is ice everywhere around the bar.
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Hagus was transmuted, I've only seen this a few times.
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His bones are poped and shifted in ways that were not ment to be.
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Guards show up to investigate the commotion.
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Craig the Dravenguard is reporting this incident to Duskar.
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The guards who interviewed us are named Steve, Buschemi
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> [!note] Ending thoughts
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> As the session comes to an end we decide to talk with Locke's contact Blake.
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> We also will look to do some recon of the northern camp
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> that is if Blake doesn't know anything about it.
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