episode 36
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@@ -9,8 +9,9 @@
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> Since Ep 22
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LooksToBeCount = 118
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LooksToBeCount = 126
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AppearsToBeCount = 16
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IPullAPotato = 1
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## Old Notes
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@@ -3,8 +3,8 @@
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T1 Interests:
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- The Molten Anvil (Blacksmith)
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- Has +1 of each martial weapon
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- Has +1 of each armor type (non-cloth)
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- Has +1 of each martial weapon: 1600g
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- Has +1 of each armor type (non-cloth): 1600g
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- Revanent Stiletto: 2000g
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- +1, always returns to the users hand, on d20 1d6 necrotic for 1min
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- Searing Brand: 2000g
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@@ -445,3 +445,223 @@ The guards who interviewed us are named Steve, Buschemi
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> As the session comes to an end we decide to talk with Locke's contact Blake.
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> We also will look to do some recon of the northern camp
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> that is if Blake doesn't know anything about it.
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## Episode 36: On The Trail
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Two arcane groups are present in Dravenhold:
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The Mages Guild, The Arcanum
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> Question, which mage based society is afiliated with the govt
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Noxx was an interrogator (torturer) for the Red Balance.
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The librarian Janet - short deep gnome.
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Bit is lead to the arcane section by a construct made of old book pieces.
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Bit goes looking for mage society books, preferably about Benyon.
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We find a book dated a few years ago.
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I flip through and find the familar name from Benyon.
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Two full pages about the spellbinder society.
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The Spellbinder Society is regarded as a newer organization, founded around 120-130 years ago.
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Annotation reads; exact dates and data may vary.
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Another piece says there are multiple higher up orgs,
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like the Oracalcum Exchange that have been in business,
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however none say anything about meeting the memebers \
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of the spellbinder society.
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The leader of the Spellbinder Society, Eldric Moonbrooke,
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has been the leader for the duration of the organization.
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The founder who was unknown, for a year, passed it on to him.
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No one knows if the founder is a part of it.
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In recent events, rumor has it they are looking,
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to expand their influence across oceans.
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During this time Locke and Niel go off to talk to Blake.
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Locke discusses the imporance of the event that his father is having him go to.
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They meet up with Garen. Locke is disguised as Gizmo.
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Locke follows Garen through the bushes, he seems to be following some markings.
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Neil doesn't trust that he knows the way, however Garen seems confident.
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Garen begins lifting up moss off the ground.
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Locke and Niel are unsure what he is even looking for.
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A crossbow bolt comes flying and lands between Garen's fingers.
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A chuckle follows calling Garen skiddish.
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A man in his 40s pops out and looks disgustingly good for his age.
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Similar to Tom Brady, however this is Blake Blackfoot.
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He is wearing thief guild garb,
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that is of the highest quality and very fitted to his figure.
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Blake was unaware of Garen bringing guests.
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Neil complements his crossbow, that he got off a dead man apparently.
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Neil then shows him the slingshot that he is proud of.
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Garen reveals a really old wooden hatch under a loose piece of moss.
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As they climb down it goes from being dirt to worked stone.
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At the bottom there is a 8x8 meter room with a mattress.
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It looks like someone has been held up here.
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Presumably Blake and Garen.
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Blake removes his gloves as he sits down revealing his blood stained hands.
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Blake questions why Locke has come at this time, despite all that has happened.
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Locke claims it is to get info to save Shane Flynn.
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Blake thinks they killed him, they were trying to kill Garen as well.
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Blake just so happens to be looking for some people to carry out a contract for the accord.
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Apparently Blake has some info on Locke's father.
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This is what he is holding over him to get him to do the contract.
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He wants him to retrieve an item for him.
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The Ebon Echo; it's a gemstone, or crystal, hard to miss.
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They likely have it in some sort of container.
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He doesn't spill too much about what it does.
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Blake claims it would be better in the brew's hands then the balance.
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The encampment to the North is a rumor, the only place Blake knows is in the city.
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Blake has no clue where Shane is.
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Blake plays some thought games, wondering why would the balance go norht?
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The only reason blake can think of to go North is to hide something scary.
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Blake seems like a rather manipulative man.
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Neil draws a map leading to the hidden encampment of Blake during his time there.
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Noxx, Bit, and Camilla met by Doug's Churro stand.
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Doug is a MASSIVE man with a chefs hat and apron that says 'kiss the doug'.
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> The curros are 3ft long.
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We start heading to the Mage guild. Noxx wife frequents magical places of interest.
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As we walk into the guild, Noxx see's the visage of Quill walking out.
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Tyvon Marrick is Quill's actual name.
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He is the spy master information broker guy for the Red Balance.
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He is a pale gray color elf, who is super gaunt (thin). Looks malnourished.
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A Tabaxi in purple robes comes up. Vaylen Solara.
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Maser Rogar (Rogar) Thull - drow elf
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As I approach he is chewing some newer member out.
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'How many times have you done this same thing over and over'
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Apparently the youngin wasn't doing a great job.
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I need to pass an entry trial to join.
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He pulls out a ledger, with multiple sticky notes on each page.
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My trial is at 4 am, alone 3 days from now, the 11th of Monaros.
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I attempt to link to him and notice it is blocked.
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A ring on his finger makes a notable glare as I try.
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Rogar is an archmage.
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While we talk to the archmage, Noxx is waiting outside looking for the spymaster.
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As Tyvon walks out, Noxx stops him looking to talk with him.
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Noxx instantly asks about his son. Tyvon says that isn't his department.
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Tyvon insures that Noxx knows where to go if he wants answers.
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Noxx claims that they are not willing to talk with him.
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Tyvon refers to him as 'Ratjaw's' mutt.
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As we leave the mage's guild we meet up with Noxx, Neil, and Locke.
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> Pedofiles head's explode.
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> Neil could seduce people to death.
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As we regroup, Locke says that Blake wants some gemstone.
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Noxx left Dorn Ratjaw Eskel, the lead interrogator.
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Took him off the streets, raised him and Noxx was the right hand man.
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Ratjaw promised him that when he had a kid he could leave the guild no worries.
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This wasn't the case and when he left they took his son.
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We as a group are looking to figure out how to get more info.
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The Red Balance seems to be the place to infliltrate.
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Noxx could go back and not be in danger.
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We could also have some others join the guild.
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There are some clients that go directly to The Scale. The leader of the Red Balance.
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We don't know his real name, he is only ever referred to as The Scale.
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The higest rank Noxx has met is The Red Hand.
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Whenever things are needed, Goldfingers is the one to contact.
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Valen Dask (fight-pit leader) would also be a contact.
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Noxx knows the recruiter Sarah Mourn.
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We use the stone phone earpiece to contact Ozen.
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Bit -> Are you coming to the ball, if so can we meet before?
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Ozen -> The teleportation circle is almost finished, I will be there for the night of the ball and no longer.
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Ozen -> I'm looking for a security detail. In Oscars absense.
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Bit -> Certainly interested, we will be held up at the Last Stop.
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Noxx tries to set up Doug to fake a robbery of Neil.
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His only stipulation is that somone cover his stand.
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Everyone stairs at Camilla.
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I walk into the Red Balance guild hall.
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Multiple round tables, haggered members with tattoos.
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Some are visually branded, there is a bar here.
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A couple of heads turn then go back to their business.
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I walk up to the welcome desk.
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We make rather gay sexual inuendos regarding swords and wood.
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I go to sit at the bar. Many eyes flash my way when I do so.
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The welcome desk guy did warn me that the memebers can be a bit abrasive.
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Noxx enters as Bit goes down the stairs to the bar.
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He goes upstairs to meet with Sarah Mourn's office.
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Neil has an extravagant plan to try and get into the balance.
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He goes down to the bar because there was no one there to receive him.
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Locke and Camilla are doing some recon outside while this is all happening.
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Locke is looking for some accessable windows.
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Which they have on all four faces of the structure.
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Camilla tries to climb up to the second floor using invisibility to conceal herself.
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> Pedofile explosion, does fireball damage in 30ft radius.
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Camilla fails to climb up and falls down. (natural 1 athletics check)
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Looks like a half human golaith bartender woman.
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I tell her to surprise me with a drink.
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She grabs a mostly clear drink that looks like water which cost 3g pieces.
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Neil approaches the bar. Most look and scoff.
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Bit banters a bit with Neil as he holds the act of not knowing who Bit is.
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Noxx makes it upstairs unbothered. He knows of the rooms that are present there.
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There are 12 or so rooms there as well as the personal chambers of Sarah.
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There is a guard talking to Sarah as he approaches her chambers.
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The guard was the welcom center guy that talked with Bit, name unknown at this time.
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Sarah invites Noxx in as the welcome center guy leaves.
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Inside Sarah's room there is a long desk with many ledgers and documents.
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Noxx questions Sarah about his son. Offers to join back in place of his son's freedom.
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Sarah talks about this recruiting being a front.
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She claims to not have the time to deal with the front and work in the shadows.
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She seems to not have any knowing of them taking his son.
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Noxx repeats his offer of rejoining for his son's freedom.
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Sarah ensures that might not be possible.
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Apparently the Red Balance doesn't want Noxx back.
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Ratjaw is very upset and would harm Noxx in an instant if he were present.
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Noxx fails to convince Sarah to help him with his son.
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On his way out he says that his offer still stands.
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While he walks out Sarah mentions quickly, he's out of town tonight as she shuts the door.
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Camilla is picking a lock, as it clicks and the trap door opens, there is a rope connected and something snaps off.
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A small burst of red light appears like a blown fuse.
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Like an alerted trap.
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> [!info] Last things ep 36
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> Left off with Noxx leaving Sarah's room
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> Bit and Neil are at the bar
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> Bit is awaiting the welcome center guy, expecting to be talked to.
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> Not sure what Neil is hoping for.
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> Locke and Camilla are doing fuck all outside.
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