moon-break ep 1, file restructure and readmes added
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# Part 3
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## Episode 30: Duality
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We arrived at the church of Destin, a couple of days outside the capital city.
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Strange creature known as Emissary:
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the monster that touched Neil and went into his brain.
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We obtained Cedric Tilly, the hairy frog.
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Locke does his communion while we are reading folk lore in the library.
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We are seeking the restricted section from the High Priestess
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Some information about the intersection about Theos and Destin
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Apparently the information is held in the 'fate valut' and isn't accessable to us.
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It was described that this specific tome is very dangerous in the wrong hands.
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Locke beins to explain his vision, lots of sand it formed into an hourglass.
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Most of the sand was at the top, which makes him feel like hes not going to die.
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We make our way to the inn because sebastion smells something rather odd in the garden
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Neil wants to steal from the vault despite us saying not to.
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Locke wants to flip a coin for it.
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We get a room, numbered 18
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I go into the fey realm and successfully find the space between awake and asleep.
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I find myself being guided through the realm.
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I fail to pass through but on my way out
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I smell something, that I recognize as Samaroth's feet
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Talking with Camilla after the journey I mention the smell
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Samaroth's feet are what Sebastion smelled at the gardens
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The vessil of samaroth has shown up at our door.
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He had to be invited in the room
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He claims to be the being that Samaroth made a pact with.
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The demon Ky'Mytha
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Part of the contract was that should he ever fall, the body becomes his.
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When Samaroth was under the services he was given a mission;
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Camilla apparently has something he needs. The ring of purgatory.
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The demon was the one who pulled me deeper in the fey realm.
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The demon also doesn't know how to remove the ring, but wants it after it is removed.
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He also has information about the individual after Camilla.
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Ky'Mytha claims to be of opposition of the fateweaver.
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The intruder making his way into his realm, with his dreamers.
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He knows where the ring can be removed, places beyond the material plane of course.
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A place with a vast sort of... tinkerers.
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If we are to take things further he needs a binding contract.
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Tries to spin up a contract with all of us.
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Lore about the ring:
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When the universe was created the gods used the hells to seal away primordial beings.
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Sealing them away into the Abyss,
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there are 9 locked away into each realm of the hells
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The Avernus used to be prison to a primal titan known as Ricta Zole,
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slain by the gods before time began to flow.
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In order to seal them away even the gods needed a conduit, or focus.
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There was one made for each realm in the hells, and whoever controlled all the rings,
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ruled over the hells, the rings were given to the god Bellacore,
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who ruled over the hells for as long as time had flown.
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This was until the veil was created, such a rift was so powerful it separated,
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some of the material plane, the hells, the fey wild,
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and the shadow realm to name a few.
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When the veil dropped chaos ensued, and now that Bellacore has come back,
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he intends to collect what is his.
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Bellacore has made strange powerful friends and not a fight he wishes to be in.
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The inbetween is his place, now Bellacore.
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To travel between the hell realms you must pass through the inbetween.
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Jumping between the fey and the material plane,
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from jumping from fey to hell is hard.
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The fey is one adjacent to the material plane.
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Any time you teleport you momentarily pass through the inbetween.
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Camilla insight checks Ky'Mytha successfully:
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She knows a desperate move when she sees one.
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Contract:
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Once the ring is removed from Camilla it becomes Ky'Mytha's property.
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We are responsible for the shipping. He will help.
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Only way to break it is if we find a way to remove the ring and want to keep it.
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We have a week after the ring leaves Camilla's finger.
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Knowledge items:
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The one hunting Camilla has been busy and fixed on Camilla.
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Neil asks him where Oscar is, his exact location with proof.
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Twisted Forest, which is where the fateweaver resides.
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Right now Bellakor lays conquest onto the pandamonium, it will eventually be over.
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Camilla, Locke, and Bit all sign the contract rather quickly.
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He says that there shouldn't be any issue with the contract I currently hold.
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Neil requests a round trip ticket to wherever his mother is when we give the ring.
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> Bit now gets bonuses to his rolls when attempting to traverse the inbetween
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The individual is the one that is currently tracking Camilla.
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The individual approached him under the name Varys, still thinking he was Samaroth.
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He claims to have been making friends lately.
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He said that he has made a few friends from the north.
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Ky'Mytha believes that he has made an accordance with Camilla's home.
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He travels in a form that is unknown to Ky'Mytha, it is not teleportation,
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but he is gone in the blink of an eye.
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Camilla's ring might have much more power than percieved.
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The Inbetween is a timeless place. There is no Map, its just a void.
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He seems to know about the text relating to the When Death Marches.
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He's placing the text around 1600 years in the past, it is bound in flesh.
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The demon is unsure how to read the text - he is sure it is hidden somehow.
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We can attempt to let Bit traverse himself through the Inbetween.
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Ky'Mytha knows about the Spellbinder Society.
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Mentions they are a newer organization (he is 36_000 years old).
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Ky'Mytha says that there is no damage to Bit's brain.
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Bit succeeds to traverse the Inbetween to obtain the text from the fate vault.
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> First roll needed was 14, second was 18.
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> Ky'Mytha gives a +5 and +3 for Arcana
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## Episode 31: The Vault
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I am pulled into somewhere dark for a moment, my senses falter.
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I see the large hunched sickly green visige horned, with a large underbite.
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> Rolled a 16 to get to the library vault
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I am thrown through a portal, to a large metallic door.
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> Torches are held by golden sticky tack
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I hear movement, from either side of the doors.
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Whichever one I take I enter the same room.
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Sounds like mechanical guards.
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I see a large set of heavy armor that seems to move on its own.
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In the cracks I see etherial yellow hue.
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Bound together by golden strings to form a humanoid form.
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Back of the head is completely bald.
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I cannot see its face,
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but something is clearly coming out from the front of the head.
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I approach a pedistal with a glass covering,
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There is a well encrested compass on top of a pillow,
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No NSEW, just the compass needle.
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It slowly spins clockwise, comes to a hault and spin the opposite direction.
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Etched into the sign, 'fate finders compass'
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Hanging on the wall, I see a single bronze key.
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Scribed is 'key of the timeless path'
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The main big book is called 'the ever changing'
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We see a portal, and through it we see a scene
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A fairground, some guards there, many innocent people are shown
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Then suddenly a high pitch ringing noise grows louder and louder
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We can feel something arcane about it
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The people in the streets begin to go mad with agression, feral
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'You have the power to save all these people at the expense of anothers fate'
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A simialr portal opens
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A small child in Valeria, a child
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This boy is destened to save his kingdom and thousands of lives
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unfortunately he was diagnosed with a terminal illness.
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'Would you save the life of the one lord destined to save his people,
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or those impacted by a disaster that has already been'
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They chose the boy and he did not respond in a hostile nature.
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Now he wants a sacrifice.
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To gain something you must lose something.
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Offer something to Destin, something of value.
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Things in the vault:
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- Fatefinders compass
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- Destin's eternal flame
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- Key of the Timeless Path
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- Fate Father's Ring
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- The Ever Changing - Tome
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- The Codex of Forgotten Destinies - Tome
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- The Scroll of Banished Tomorrows - Tome
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The Ever Changing:
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The Chrono Vault, only those who know how to walk between moments can find it.
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Risk unraveling the threads of reality.
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## Episode 32: Half a stack
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Right into combat, because Locke tried to steal a book
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Warden -> Locke -> Bit -> Neil -> Camilla
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Bit tries to steal, bit needs to get out of this somehow.
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## Episode 33: Bitter Reunion
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Fought the warden of the vault. Beat the warden.
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Then we started looting everything in your path.
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We = Bit
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I then went invisible, sealing us all in the vault.
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Bit returns the ring, deshrouds in front of the priestess and gets bound in the process.
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As we exit, we see eight more guards outside.
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This is odd because we don't know where they came from.
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There were not this many people here before.
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We are awkwardly escorted outside the walls of the church.
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We are banned from the church because of Bit.
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We have a horse and a mule and a wagon.
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We travel and come across a very small town.
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> Restrained -> cannot use Material or Somatic related things, hands are bound
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> Tenticles give flanking
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Neil wants to stop at a tiny mart to find stamps.
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> Stamps are used in this world
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As Neil is trying to grab a nic nack from this shop.
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A character comes up behind him, a dwarf.
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Locke sees him come behind Neil, and he says to Neil 'you almost fucking done kid'
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Neil is given a fidget spinner.
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Garen Joel is the dwarf that they meet.
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He knows Locke's name is Creed.
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He is with the Bitterbrew Accord.
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Many of them scattered around the country.
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They're all coming after us, and they're all looking for Locke.
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He keeps talking about this Shane fellow.
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Apparently he ran into someone named Blake.
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Just two days ago Shane and Garen are making a supply run.
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They came into contact with a Red Balance. They got Shane.
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Garen has no clue why they want Locke so bad.
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Locke doesn't give him anything, suggests his father maybe.
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Red Balance are legal adjacent to the Dravenguard.
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Dravenguard are paid off to look the other way.
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To overthrow the Bitterbrew Accord they made some friends.
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Blake knows more about the contact.
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Blake should be set up somewhere in the woods.
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They're looking for him because he's one of the last Brewmasters left.
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Where was Garen 'that night', he responds with 'Living'
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Locke accuses Garen of knowing they were going to be invaded.
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Garen claims to be very loyal to his group.
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How important is Shane, wouldn't be surprised if he's already dead.
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We're going to go look for Blake.
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> Oxford University exists in Benyon
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We finally see in the distance large stone walls.
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The city walls themselves are about 60 feet thick
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It's a very busy place, lots are going on. We are in the common area.
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Most buildings are made of stone, not much made of wood.
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Looks like Minas Tirith. There are 4 tiers of the city.
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We make our way to T2 of the city.
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As we travel there is a building that looks akin to Krugers Charms and Arms.
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Locke knows it is a magical shop. Quite a popular place, not the only one.
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There is another one in T3. They don't just let anyone in to T3.
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Status gets higher as you go up.
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Large bazzar, exotic jewlery store, exotic clothing store.
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Restaurant that has foreign cuisne.
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Pop-up stand of different zodiac nic nacs.
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There is a Blacksmith hub. Raised with stone pillars.
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Tons of Dravenguard are around, the Blacksmith are making weaponry.
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Normally there is a head of the Dravenguard as they patrol.
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The group we see has a mixture of spellcasters, archers and others.
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We notice a section only inhabited by golbin kin.
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As we move through we see a mercinary/adventurers guild.
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> JFK was killed by Red Balance, Jerimiah Frode Khan
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Once we enter the T2 district, it is far less congested.
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Still plenty of people but far less than the T1.
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> Stable fee is 5 silver a night
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Binx Brew, is something we want to ask for.
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The Tavern's Name: The Gilded Gutter
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A Ganesh looking dude is the bartender.
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> Tavern is 6g night
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Neil orders some milk with honey.
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The bartender grabs the milk out of a bag of colding.
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We order the Binx Brew and the bartender seems a bit surprised.
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We find a table and stay a while.
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## Episode 34: What Draven Holds
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War is on the horizon and the king wants Locke(Creed)'s dad to participate
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An elven woman escorts us behind the counter.
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We hear very heavy breating, and the large elephant man is standing.
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He has blood caked on his knuckles, we see two orcs beaten unconcious.
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Orcish woman is loading the unconcious ones to take them away.
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The back is much larger than the area we were just in.
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In the middle there is a chalked out fighting pit.
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We see a large bar, and many people placing bets on the fights to come.
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We await to see the Gorefest v. Lobotomiser
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We talk to a random person in the crowd, trying to figure out who to bet on.
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He seems to know that the Lobotomiser
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is 2x the size of the last guy he just fought so we bet on him.
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Neil begins talking with Velen to join the fight ring.
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Neil thinks he can take Thunderpunch.
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Locke sees his brother, he runs and falls in front of Locke.
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Locke claims to have been on vacation.
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Neil is trying to give away 1k gold to bet on himself.
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This Thunderpunch is gonna kill him.
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Lobotomiser is a huge dude.
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Gorefest looks like a tiny lean dude that's already fucked up.
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His fists look hard and strong.
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Lobotomiser wins - Valen yells ENOUGH as Lobotomiser takes it a little far.
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Valen reveals a Farlander Platinum piece worth 1k gold.
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Apprently Locke knows that Sayless is the bar maid.
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> Camilla is racist
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Sayless is a changeling, Locke and her go back to when he fought at the bar.
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Red Balance has had whispers of a 'Rat Jaw' being mentioned.
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All rumors of course.
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Bit successfully teleports to the foreign cuisine place, kindof.
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He ended up in the allyway near it, then walked back to the tavern.
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We enter `Arcane Trinket and Dodads`
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Finnick Whisp
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We enter `The Molten Anvil`
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## Episode 35: Last Stop
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> First Joe Episode
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Locke had a reunion with his father and his little brother Flint.
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Nox: 6'3 270, long white hair human, decent sized white beard. Icy blue eyes. Leather armor, tunic with some axes.
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Neil notices a partially hidden tattoo, he recognizes this symbol as the Red Balance.
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We discuss a proposition with Nox and he seems to have left the Red Balance.
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He has a wife and his son was stolen from him by the Balance.
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Locke has a contact that says the Red Balance has some stuff in the north.
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We make our way to Locke's house to eat dinner with his family.
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He doesn't believe his father has any association
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with Galescar or The Oracalcum Exchange.
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Father Ironjaw is a large orc with a cloth tied around his eyes.
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> [!info] Talking With Ironjaw
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> Does he know anything about magical organizations?
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> Does he know anything regarding the Oracalcum Exchange?
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> Do you know anything about Galescar?
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Nox see's one of the blue crows.
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Triss Goldheart, joined the family business.
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She's somewhere in the city.
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Tenth of Menaros - the ball episode, lots of influential people will be there.
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King is having a formal event to celebrate his return.
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It's there so he can make a proper declaration of war.
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Apparently he has an important announcement.
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Upper tier entry is only permitted to those that are recognized by the guards.
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You have to know the right people.
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As he is talking there is a lound knock at the door..
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Duskar walks into the dinner party.
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Locke's dad is not a fan of Duskar at all.
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'You know this brings me no pleasure, but he's your king too'
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Whatever it is Ferrick won't do it.
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Neil blows his whole load on the kid's face.
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(He casts healing spells on Flint's face)
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Sebastion has been serving Camilla for 165 years 3 months 5 days
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Camilla has been alive less than 350 years.
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Nox knows where they would take to interrogate people (wonder why)
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There is no single prison, there are locations based on security level.
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The more secured the closer to the center of the city.
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We take the night to sleep at the tavern, Noxx stays up to work and close the tavern.
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The cold man, comes in looking like a full blooded orc. He freezes Matilda.
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He embodies cold, Bit walks downstairs unnoticed and turns around to wake everyone.
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Noxx levitates him and hits him with a barstool like a baseball bat
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attempting to knock him out of the bar.
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There is a small explosion and ice comes below the door.
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We go outside to see the familiar body of Hagus (the regular).
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There is ice everywhere around the bar.
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Hagus was transmuted, I've only seen this a few times.
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His bones are poped and shifted in ways that were not ment to be.
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Guards show up to investigate the commotion.
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Craig the Dravenguard is reporting this incident to Duskar.
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The guards who interviewed us are named Steve, Buschemi
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> [!note] Ending thoughts
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> As the session comes to an end we decide to talk with Locke's contact Blake.
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> We also will look to do some recon of the northern camp
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> that is if Blake doesn't know anything about it.
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## Episode 36: On The Trail
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Two arcane groups are present in Dravenhold:
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The Mages Guild, The Arcanum
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> Question, which mage based society is afiliated with the govt
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Noxx was an interrogator (torturer) for the Red Balance.
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The librarian Janet - short deep gnome.
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Bit is lead to the arcane section by a construct made of old book pieces.
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Bit goes looking for mage society books, preferably about Benyon.
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We find a book dated a few years ago.
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I flip through and find the familar name from Benyon.
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Two full pages about the spellbinder society.
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The Spellbinder Society is regarded as a newer organization, founded around 120-130 years ago.
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Annotation reads; exact dates and data may vary.
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Another piece says there are multiple higher up orgs,
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like the Oracalcum Exchange that have been in business,
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however none say anything about meeting the memebers \
|
||||
of the spellbinder society.
|
||||
|
||||
The leader of the Spellbinder Society, Eldric Moonbrooke,
|
||||
has been the leader for the duration of the organization.
|
||||
The founder who was unknown, for a year, passed it on to him.
|
||||
No one knows if the founder is a part of it.
|
||||
|
||||
In recent events, rumor has it they are looking,
|
||||
to expand their influence across oceans.
|
||||
|
||||
During this time Locke and Niel go off to talk to Blake.
|
||||
|
||||
Locke discusses the imporance of the event that his father is having him go to.
|
||||
|
||||
They meet up with Garen. Locke is disguised as Gizmo.
|
||||
|
||||
Locke follows Garen through the bushes, he seems to be following some markings.
|
||||
Neil doesn't trust that he knows the way, however Garen seems confident.
|
||||
Garen begins lifting up moss off the ground.
|
||||
Locke and Niel are unsure what he is even looking for.
|
||||
A crossbow bolt comes flying and lands between Garen's fingers.
|
||||
A chuckle follows calling Garen skiddish.
|
||||
A man in his 40s pops out and looks disgustingly good for his age.
|
||||
Similar to Tom Brady, however this is Blake Blackfoot.
|
||||
|
||||
He is wearing thief guild garb,
|
||||
that is of the highest quality and very fitted to his figure.
|
||||
Blake was unaware of Garen bringing guests.
|
||||
|
||||
Neil complements his crossbow, that he got off a dead man apparently.
|
||||
Neil then shows him the slingshot that he is proud of.
|
||||
Garen reveals a really old wooden hatch under a loose piece of moss.
|
||||
As they climb down it goes from being dirt to worked stone.
|
||||
|
||||
At the bottom there is a 8x8 meter room with a mattress.
|
||||
It looks like someone has been held up here.
|
||||
Presumably Blake and Garen.
|
||||
Blake removes his gloves as he sits down revealing his blood stained hands.
|
||||
|
||||
Blake questions why Locke has come at this time, despite all that has happened.
|
||||
Locke claims it is to get info to save Shane Flynn.
|
||||
Blake thinks they killed him, they were trying to kill Garen as well.
|
||||
Blake just so happens to be looking for some people to carry out a contract for the accord.
|
||||
|
||||
Apparently Blake has some info on Locke's father.
|
||||
This is what he is holding over him to get him to do the contract.
|
||||
He wants him to retrieve an item for him.
|
||||
The Ebon Echo; it's a gemstone, or crystal, hard to miss.
|
||||
They likely have it in some sort of container.
|
||||
He doesn't spill too much about what it does.
|
||||
Blake claims it would be better in the brew's hands then the balance.
|
||||
The encampment to the North is a rumor, the only place Blake knows is in the city.
|
||||
Blake has no clue where Shane is.
|
||||
|
||||
Blake plays some thought games, wondering why would the balance go norht?
|
||||
The only reason blake can think of to go North is to hide something scary.
|
||||
Blake seems like a rather manipulative man.
|
||||
Neil draws a map leading to the hidden encampment of Blake during his time there.
|
||||
|
||||
Noxx, Bit, and Camilla met by Doug's Churro stand.
|
||||
Doug is a MASSIVE man with a chefs hat and apron that says 'kiss the doug'.
|
||||
|
||||
> The curros are 3ft long.
|
||||
|
||||
We start heading to the Mage guild. Noxx wife frequents magical places of interest.
|
||||
As we walk into the guild, Noxx see's the visage of Quill walking out.
|
||||
Tyvon Marrick is Quill's actual name.
|
||||
He is the spy master information broker guy for the Red Balance.
|
||||
He is a pale gray color elf, who is super gaunt (thin). Looks malnourished.
|
||||
|
||||
A Tabaxi in purple robes comes up. Vaylen Solara.
|
||||
Maser Rogar (Rogar) Thull - drow elf
|
||||
|
||||
As I approach he is chewing some newer member out.
|
||||
'How many times have you done this same thing over and over'
|
||||
Apparently the youngin wasn't doing a great job.
|
||||
I need to pass an entry trial to join.
|
||||
He pulls out a ledger, with multiple sticky notes on each page.
|
||||
|
||||
My trial is at 4 am, alone 3 days from now, the 11th of Monaros.
|
||||
|
||||
I attempt to link to him and notice it is blocked.
|
||||
A ring on his finger makes a notable glare as I try.
|
||||
Rogar is an archmage.
|
||||
|
||||
While we talk to the archmage, Noxx is waiting outside looking for the spymaster.
|
||||
As Tyvon walks out, Noxx stops him looking to talk with him.
|
||||
Noxx instantly asks about his son. Tyvon says that isn't his department.
|
||||
Tyvon insures that Noxx knows where to go if he wants answers.
|
||||
Noxx claims that they are not willing to talk with him.
|
||||
Tyvon refers to him as 'Ratjaw's' mutt.
|
||||
|
||||
As we leave the mage's guild we meet up with Noxx, Neil, and Locke.
|
||||
|
||||
> Pedofiles head's explode.
|
||||
> Neil could seduce people to death.
|
||||
|
||||
As we regroup, Locke says that Blake wants some gemstone.
|
||||
|
||||
Noxx left Dorn Ratjaw Eskel, the lead interrogator.
|
||||
Took him off the streets, raised him and Noxx was the right hand man.
|
||||
Ratjaw promised him that when he had a kid he could leave the guild no worries.
|
||||
This wasn't the case and when he left they took his son.
|
||||
|
||||
We as a group are looking to figure out how to get more info.
|
||||
The Red Balance seems to be the place to infliltrate.
|
||||
Noxx could go back and not be in danger.
|
||||
We could also have some others join the guild.
|
||||
|
||||
There are some clients that go directly to The Scale. The leader of the Red Balance.
|
||||
We don't know his real name, he is only ever referred to as The Scale.
|
||||
The higest rank Noxx has met is The Red Hand.
|
||||
|
||||
Whenever things are needed, Goldfingers is the one to contact.
|
||||
Valen Dask (fight-pit leader) would also be a contact.
|
||||
|
||||
Noxx knows the recruiter Sarah Mourn.
|
||||
|
||||
We use the stone phone earpiece to contact Ozen.
|
||||
|
||||
Bit -> Are you coming to the ball, if so can we meet before?
|
||||
Ozen -> The teleportation circle is almost finished, I will be there for the night of the ball and no longer.
|
||||
|
||||
Ozen -> I'm looking for a security detail. In Oscars absense.
|
||||
Bit -> Certainly interested, we will be held up at the Last Stop.
|
||||
|
||||
Noxx tries to set up Doug to fake a robbery of Neil.
|
||||
His only stipulation is that somone cover his stand.
|
||||
Everyone stairs at Camilla.
|
||||
|
||||
I walk into the Red Balance guild hall.
|
||||
Multiple round tables, haggered members with tattoos.
|
||||
Some are visually branded, there is a bar here.
|
||||
A couple of heads turn then go back to their business.
|
||||
|
||||
I walk up to the welcome desk.
|
||||
We make rather gay sexual inuendos regarding swords and wood.
|
||||
I go to sit at the bar. Many eyes flash my way when I do so.
|
||||
The welcome desk guy did warn me that the memebers can be a bit abrasive.
|
||||
|
||||
Noxx enters as Bit goes down the stairs to the bar.
|
||||
He goes upstairs to meet with Sarah Mourn's office.
|
||||
|
||||
Neil has an extravagant plan to try and get into the balance.
|
||||
He goes down to the bar because there was no one there to receive him.
|
||||
|
||||
Locke and Camilla are doing some recon outside while this is all happening.
|
||||
Locke is looking for some accessable windows.
|
||||
Which they have on all four faces of the structure.
|
||||
|
||||
Camilla tries to climb up to the second floor using invisibility to conceal herself.
|
||||
|
||||
> Pedofile explosion, does fireball damage in 30ft radius.
|
||||
|
||||
Camilla fails to climb up and falls down. (natural 1 athletics check)
|
||||
|
||||
Looks like a half human golaith bartender woman.
|
||||
I tell her to surprise me with a drink.
|
||||
She grabs a mostly clear drink that looks like water which cost 3g pieces.
|
||||
|
||||
Neil approaches the bar. Most look and scoff.
|
||||
|
||||
Bit banters a bit with Neil as he holds the act of not knowing who Bit is.
|
||||
|
||||
Noxx makes it upstairs unbothered. He knows of the rooms that are present there.
|
||||
There are 12 or so rooms there as well as the personal chambers of Sarah.
|
||||
There is a guard talking to Sarah as he approaches her chambers.
|
||||
The guard was the welcom center guy that talked with Bit, name unknown at this time.
|
||||
Sarah invites Noxx in as the welcome center guy leaves.
|
||||
Inside Sarah's room there is a long desk with many ledgers and documents.
|
||||
Noxx questions Sarah about his son. Offers to join back in place of his son's freedom.
|
||||
|
||||
Sarah talks about this recruiting being a front.
|
||||
She claims to not have the time to deal with the front and work in the shadows.
|
||||
She seems to not have any knowing of them taking his son.
|
||||
Noxx repeats his offer of rejoining for his son's freedom.
|
||||
Sarah ensures that might not be possible.
|
||||
Apparently the Red Balance doesn't want Noxx back.
|
||||
Ratjaw is very upset and would harm Noxx in an instant if he were present.
|
||||
|
||||
Noxx fails to convince Sarah to help him with his son.
|
||||
On his way out he says that his offer still stands.
|
||||
While he walks out Sarah mentions quickly, he's out of town tonight as she shuts the door.
|
||||
|
||||
Camilla is picking a lock, as it clicks and the trap door opens, there is a rope connected and something snaps off.
|
||||
A small burst of red light appears like a blown fuse.
|
||||
Like an alerted trap.
|
||||
|
||||
> [!info] Last things ep 36
|
||||
> Left off with Noxx leaving Sarah's room
|
||||
> Bit and Neil are at the bar
|
||||
> Bit is awaiting the welcome center guy, expecting to be talked to.
|
||||
> Not sure what Neil is hoping for.
|
||||
> Locke and Camilla are doing fuck all outside.
|
||||
|
||||
## Episode 37: Those filthy brown fingers
|
||||
|
||||
The bartender's name is Regina.
|
||||
|
||||
I tip the bartender 1 silver as I leave to follow the help desk guy.
|
||||
|
||||
They don't have any openings, I talk a little bit to the guy who says the reason isn't due to lack of work.
|
||||
The reason he thinks is due to some organizational changes at the higher levels.
|
||||
|
||||
Bit and Noxx walk over to the alleyway where Locke and Camilla.
|
||||
Locke re-opens the trap door, stealthily.
|
||||
The floor is wooden, and the walls are green.
|
||||
|
||||
> The Dewey-decimal system is a cannon organizational system.
|
||||
|
||||
The walls are lined with filing cabinets in the dewey-decimal system.
|
||||
There is purple colored ash on the documentes.
|
||||
Locke casts detect magic and finds out that the filing cabinets are resinating with magic.
|
||||
|
||||
We all go down into the room, Bit and Locke get to investigating.
|
||||
On the wooden shelf we find scripture written in elvish.
|
||||
Likely due to the enchantment process. We feel the dust and it's akin to sandpaper.
|
||||
There is a book with blank pages, the book is tearable which is meant for removing the pages.
|
||||
Locke does midevil forensics and runs a pencil over it but finds no past writing.
|
||||
There are no doors that we could find.
|
||||
|
||||
Bit notices that the shelves are enchanted, I am able to determine that there is some pairing that needs to happen.
|
||||
|
||||
We give up and exit the cellar.
|
||||
Bit is disguised as the red balance help desk guy.
|
||||
|
||||
Neil is approached by a stocky man with small tusks despite having simiar features to a human.
|
||||
He seems to have no intentions except interact with Neil.
|
||||
|
||||
Neil tells him that he was robbed, and had his wallet and dog stolen.
|
||||
He questions Neil's being at the red balance, with how young he is.
|
||||
The man wants Neil for a job, due to his small stature.
|
||||
The man points over the hearth, larger figures with the human flesh and small tusks.
|
||||
He invites Neil to have a seat with them to talk about the plan.
|
||||
The man's introduces one of his companions and his name is Gremis.
|
||||
The other companions are Grimice, and Gromice.
|
||||
The last one's name is Gordon, he is the one that came over to talk to Neil at the bar.
|
||||
Gremis seems to be the leader by vibes.
|
||||
He gets to questioning Neil's story and he reiterates to the man.
|
||||
Gremis invites Neil to a more private place to discuss the plan.
|
||||
He want's Neil to steal something for them that is key to the plan.
|
||||
Neil will get paid a fifth of the payment coming out to be 600 - 700 gold pieces.
|
||||
Neil asks to be inaugriated into the guild as well, however Gremis says sternly that this is not guild work.
|
||||
Gremis says he will consider it based on his performance during this job.
|
||||
|
||||
Neil cast's sending to Bit:
|
||||
I might have an in, take care of Kei and stuff.
|
||||
|
||||
Locke and Noxx try and piggy back their way up to the second floor of the building.
|
||||
Locke jams his finger and curses a little louder than intended.
|
||||
He does recover due to his athleticism, by grabbing onto another gutter.
|
||||
This one does not give in like the other luckily.
|
||||
He checks for traps lining the window on the second story.
|
||||
He sees some sort of suction mechanism that could alarm if he were to open the window.
|
||||
Locke attempts to disarm the trap, he fails and his tools are jammed.
|
||||
Inside the room, Locke see's the outline of a humaniod figure.
|
||||
|
||||
Camilla infiltrates while invisible. We await and play foosball during our downtime.
|
||||
|
||||
The plan is for Locke and Bit to go in.
|
||||
Bit disguised as the help desk guy Locke being invisible.
|
||||
Noxx will look to distract the front desk guy so we don't have a double situation.
|
||||
Noxx will also have Sebastion during this time.
|
||||
|
||||
Noxx fails to remove the guy from the front counter.
|
||||
He ends up at the bar downstairs, Neil is leaving the bar area.
|
||||
|
||||
Locke ends up in the closet with Camilla, and references 7 minutes in heaven.
|
||||
|
||||
Bit walks in disguised as Clyde, the desk man knows him.
|
||||
Clyde is a greatly respected person, however he is not high up in the chain of command.
|
||||
|
||||
> Clyde is the Red Balance member the group killed with the help of Emissary.
|
||||
|
||||
Cole is the name of the desk man.
|
||||
|
||||
The new Tabaxi barman's name is Ridoc.
|
||||
Apparently Ridoc loves fucking with Cole.
|
||||
|
||||
We get the door in the closet open.
|
||||
It reveals a 9ft staircase leading underground.
|
||||
Noxx has some information about it.
|
||||
Interrogation chamber was first door to the left.
|
||||
|
||||
Bit goes and retrieves Noxx, Cole gets farmed and probably fears Clyde even more.
|
||||
|
||||
> Clyde's job was more of a jack of all trades.
|
||||
> He then went into primarily bounty work.
|
||||
|
||||
Locke finds a storage room with three different sacks filled with dust?
|
||||
Three colors, dijon mustard, metallic, and orange dust.
|
||||
He puts them in three separate vials.
|
||||
|
||||
We enter the torture chamber, we see a chained figure, and empty shackles with fresh blood.
|
||||
In the corner is someone flicking a key.
|
||||
|
||||
Flynn has orange hair, lengthly dude normally.
|
||||
Looks a bit like Shaggy from Scooby Doo.
|
||||
Has a baby face.
|
||||
|
||||
> Executioner Roll: Needs to be invisible, succeed a stealth check. +5 to hit +5 to damage
|
||||
|
||||
Locke blows the lady that is rummaging's, head off.
|
||||
|
||||
> [!info] End of Ep 37
|
||||
> Locke executioner style shot someone in the head and left her on 1 hp.
|
||||
> We rolled for initiative and thats where it ended.
|
||||
> We did want to get into the room at the end of the hall.
|
||||
> There was muffled screaming coming from there.
|
||||
> We are still looking for Noxx's kid and Locke's friend Flynn.
|
||||
|
||||
## Episode 38: What lies in the basement
|
||||
|
||||
> The 5 second rule: For 5 seconds after a creature dies they are not considered an object.
|
||||
|
||||
The episode starts with combat, inside the room we picked is a large person.
|
||||
|
||||
As we wipe everyone out, Camilla misses a lot of hits on a retreating enemy.
|
||||
He makes it to the main floor and alerts the whole red balance.
|
||||
|
||||
We prep to fight the balance as they are coming into the basement.
|
||||
|
||||
Bit looks through the stash, finds the Ebon's Echo.
|
||||
A black crystal that looks enchanted.
|
||||
It's contained in a bottle and seems to defy gravity.
|
||||
|
||||
I find some excellent boots sitting in the corner of one of the closet.
|
||||
I now have `fancy boots`
|
||||
|
||||
We exit the red balance and are instantly met with Dravenguard pointing weapons at us.
|
||||
|
||||
We are being detained by the Demon of Duskar and his guards.
|
||||
|
||||
Camilla being invisible she gets away and meets up with Neil at the bar.
|
||||
|
||||
We get escorted to a prison and are all three held in a cell.
|
||||
Bit talks to Cole for a bit during the walk to the prison.
|
||||
Maybe he made a little bit of an alliance who knows.
|
||||
Cole does know that Bit was one of the people in the basement.
|
||||
Whether or not that will matter is unknown.
|
||||
I connect to a guard who put us in our cell.
|
||||
He claims to be the
|
||||
Foosball Champion, who thinks Bit is a deity.
|
||||
Tells him that he is dealing with their case.
|
||||
Bit talks to him about his problems, and he tells him that he known as the Traveler of Benyon.
|
||||
The foosball champion says hes under a great deal of stress with what happened at the red balance hq.
|
||||
|
||||
Bit also casts `sending` to contact Locke's father and tells him that we are in prison, asking for his assistance.
|
||||
|
||||
> I need to talk to him and be like wait.. foosball champion is that you.
|
||||
> The traveler of Benyon told me about you
|
||||
> he said you are pivital to what happens next, he said your decision could change the course of history.
|
||||
|
||||
Camilla and Neil go to the Ironjaw residence to talk with Locke's father.
|
||||
|
||||
We are led into a room to give our account of what happened.
|
||||
We are accompanied by Shane Flynn and the other guy we found in the torture basement.
|
||||
Locke(Creed) gives the recollection of events.
|
||||
|
||||
The Demon of Duskar tells the scribe to stop scribing.
|
||||
He tells us that the guild is required to be in the city.
|
||||
Meaning the red balance.
|
||||
|
||||
> Maybe I should try starting a cult of the traveler
|
||||
> Where I pop into random people's heads on the street and talk to them like a deity.
|
||||
> Maybe then we could pose Bit as the messiah who can invoke the traveler.
|
||||
|
||||
Locke's father is one of the only men the Demon has any respect for.
|
||||
He then says that his father is making a mistake.
|
||||
Locke asks if he will be killed, Demon says don't just save him from the outcome, save me from having to execute one.
|
||||
|
||||
> Need Locke to explain that a bit more since I don't quite follow.
|
||||
|
||||
General Ferrick requests Duskar's presence as this happens.
|
||||
Reference in New Issue
Block a user